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Jurassic World Evolution 2 - Launch Update Notes

Hello, Park Managers!

Happy Jurassic World Evolution 2 launch day! We're very excited for you to experience everything Jurassic World Evolution 2 has to offer, and to see your incredible parks! Naturally, we want to ensure you have the best experience possible with Jurassic World Evolution 2, so we're rolling out a Day One Patch with some adjustments to general gameplay, animations, and overall stability.

For full information, please see the patch notes below:

Audio
  • Audio mix adjustments 
Animation
  • Various animation adjustments
  • Fixes to clipping and misalignment issues
Buildings
  • Various graphical and clipping issues fixed
Cameras
  • Fixes to various unintended game camera behaviours 
Cinematics
  • Minor adjustments to various intro cinematics
Crashes/Stability and Performance
  • Various crash and stability fixes
  • Optimisations to various game systems
Dinosaur & Flying/Marine Reptiles
  • Further body and pattern colour balance pass
Dinosaur Needs/Behaviours
  • Slight balance tweaks on dinosaur needs
  • Adjustments on dinosaur movement and navigation 
  • Adjustments to dinosaur attacks on ranger teams 
  • Balance tweaks on dinosaur social requirements 
  • Adjustments on live prey feeder dispensing times 
  • Adjustments to herd leadership decision making 
Dinosaur Infamy
  • Adjustments across dinosaur infamy levels 
Game Modes
  • Tweaks to economy and objectives
  • Adjustments to research unlocks and contracts 
  • Adjusted dinosaur cosmetic unlocks for Challenge Mode
Guests
  • Adjustments to guest distribution
Localisation
  • Fixes and iteration to terminology across all text in game
Park Teams
  • Tweaks on various park teams
  • Fixed issue where notifications sometimes did not display
  • Adjustments to tranquilise and transport flow 
  • Adjustments to gunner accuracy 
  • Adjustments to the speed at which ranger teams perform status checks 
Weather
  • Updated lighting for environments and storms
UI
  • Tweaks across UI screens and icons in game 
  • Added detail to front end menus for the narrative modes and difficulty suggestions for Chaos Theory mode 
  • Building tooltips added across a number of buildings 
  • Added trend arrows to the finance value on the HUD 
  • Added visible arc to transportation UI 
  • Added raise/lower stand while viewing from lagoon stand 
  • Adjustments to the park overview finance graphs 
  • Tweaks to help screen triggers 
  • Adjustments on mineral and fossil hardness to make it easier to extract/sell