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Species Field Guide - Scorpios rex

Welcome back, Park Managers, to another Species Field Guide!

In this series, we've been spotlighting and discussing some of the incredible dinosaurs and reptiles you're able to bioengineer and care for in Jurassic World Evolution 2, including both familiar and new faces, and we're incredibly excited to be able to continue sharing and highlighting them! 

Last time, we shared a little more information about Parasaurolophus and the exciting new Parasaurolophus Lux skin that's included in the upcoming Camp Cretaceous Dinosaur Pack, and we've got an entirely new dinosaur from the same pack to share with you, today...Scorpios rex!

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Scorpios rex, a medium-sized carnivore, is a hybrid theropod created by Dr. Henry Wu as part of his 'E750 Clinical Trials', and named after the Scorpion Fish DNA in its genetic code.

Although it has a relatively short jaw, it's a powerful one, and Scorpios rex also possesses conical, sharp teeth of varying sizes, which make it a pretty formidable dinosaur. With a blunt snout and small, red eyes located high on its face, Scorpios rex is definitely an intimidating reptile! 

A carnivore, the Scorpios rex is unpredictable and aggressive in nature, so you'll definitely want to keep this in mind when you're considering adding them to your dinosaur park. This means they won't cohabit well with other species, and will require access to plenty of meat in order to keep them happy. 

We can't wait to see you placing Scorpios rex in your dinosaur parks, and we'll sure it'll be a welcome addition. Will you be bioengineering some for yours? Let us know, below.

Don't forget to follow us on FacebookTwitter and Instagram for all things Jurassic World Evolution 2!
You can find out more about purchasing Jurassic World Evolution 2 here. The Camp Cretaceous Pack launches March 8, and you can add it to your wishlist now: https://store.steampowered.com/app/1882470/Jurassic_World_Evolution_2_Camp_Cretaceous_Dinosaur_Pack/

Species Field Guide - Parasaurolophus Lux

Welcome back, Park Managers, to another Species Field Guide!

In this series, we've been spotlighting and discussing some of the incredible dinosaurs and reptiles you're able to bioengineer and care for in Jurassic World Evolution 2, including both familiar faces and new ones, and we're incredibly excited to be able to continue sharing and highlighting them! 

Today, we're sharing an exciting new addition from the upcoming Camp Cretaceous Dinosaur Pack: Parasaurolophus Lux! 

[previewyoutube][/previewyoutube]

Parasaurolophus, a late-Cretaceous hadrosaurid, had a distinct curved crest and broad, flat mouth that made it an incredibly unique-looking dinosaur. Whilst the reason for its large, blunt crest isn't fully known, it's widely accepted that it was likely used for better communication, likely to help them produce sounds which may have served as warnings to the rest of the group.
A herbivore, it's thought that Parasaurolophus was able to walk both biped and quadruped, running or reaching hard-to-get-to places on two legs and scavenging for food on four, and it lived in what is now North America. 

Parasaurolophus Lux gain their bioluminescence from marine lifeforms which were incorporated into their DNA by Dr Henry Wu, to make them an even more exciting attraction for Masrani Global Corporation's Jurassic World, and omit a faint colourful glow at night time. 



The addition of the new Parasaurolophus Lux skin is one we're incredibly excited to share with you in the Camp Cretaceous Dinosaur Pack. As the Parasaurolophus Lux is a bioluminescent skin for the Parasaurolophus, you'll definitely want to keep an eye on their enclosures at night to enjoy the sight of them glowing gently!

We can't wait to see you all enjoying your new Parasaurolophus Lux skin, and we're sure it'll be a welcome addition to your parks. Will you be bioengineering some for yours? Let us know, below.

Don't forget to follow us on FacebookTwitter and Instagram for all things Jurassic World Evolution 2!

You can find out more about purchasing Jurassic World Evolution 2 here. The Camp Cretaceous Pack launches March 8, and you can add it to your wishlist here:  https://store.steampowered.com/app/1882470/Jurassic_World_Evolution_2_Camp_Cretaceous_Dinosaur_Pack/

Camp Cretaceous Dinosaur Pack and Free Update 2 Coming 8 March 2022

Hello Park Managers... Or should we say Campers?

Prepare your parks and get ready to meet some exciting dinosaurs, from a frightening hybrid to several faces you may be familiar with. Buckle up, in this post we'll talk about our new additions as well as a free update!

Say hello to the Camp Cretaceous Dinosaur Pack:

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With our latest DLC we're inspired by Jurassic World Camp Cretaceous! Soon you'll be able to get up close and personal with several new dinosaurs that are sure to give you and your guests a thrill.

Let's meet the dinosaurs of this particular pack: Scorpios rex, one of Dr. Henry Wu's first hybrids, will soon call your parks its home. With its blood-red eyes, black scales, jagged teeth, and aggressive nature, this fearsome specimen is bound to draw in guests looking for a fright. Don't forget to power those electric fences! Your adventurous guests will surely enjoy this dinosaur! Another exciting addition is the carnivorous Monolophosaurus! This medium sized carnivore has razor-sharp teeth and claws, making it an ideal hunter, and will be an excellent addition to any dinosaur park or facility.



As with other dinosaurs, Monolophosaurus and Scorpios rex have 12 different body colours and 7 different pattern colours, giving you over 80 different combinations to choose from.

You'll get to know the Scorpios rex a little better very soon, so keep an eye out.



Also arriving in the Camp Cretaceous Dinosaur Pack are 2 variants for herbivores Ouranosaurus and Kentrosaurus. These variants offer brand new sizes and models that will match how they look in the hit series. Now you can bio-engineer Pierce the Kentrosaurus, or a herd of Camp Cretaceous Ouranosaurus for your parks!

Of course, the Jurassic World: Camp Cretaceous experience wouldn't be complete without a few more dinosaurs! With the Camp Cretaceous Dinosaur Pack you can bring named dinosaurs from the show to life in your parks using 8 new mesmerising dinosaur skins. Awe your guests with Baryonyx trio Grim, Limbo and Chaos, or see how Toro gets along with your other Carnotauruses. Run away in fear from Big Eatie the T. rex, or bring fan favourite Bumpy to life with a new Ankylosaurus skin. Finally, the beautiful fluorescent Parasaurolophus Lux will be available.



The Camp Cretaceous Dinosaur pack will be available for purchase for £7.99 ($9.99, €9.99) on PC, PlayStation and Xbox from 8 March, 2022. Please remember that you need to own Jurassic World Evolution 2 in order to access these new dinosaurs and variants, but they are unlocked for use immediately after purchasing the pack, both in Challenge and Sandbox Mode.

Next, lets talk about Update 2, a free update coming to Jurassic World Evolution 2, also on 8 March, 2022! We've got a lot to unpack here, so lets begin!

*Deep Breath*

[h3]Sandbox Changes[/h3]
There are several major changes and new features coming to Sandbox Mode. The biggest is that all dinosaurs, skins and patterns will be available by default when starting a new Sandbox level, regardless of whether or not they have already been unlocked. This does not apply to the cosmetic awards you get in Challenge Mode, but everything else is unlocked by default. All buildings and upgrades will also be available by default when starting a Sandbox level. Please be aware that we are not getting rid of era specific buildings, but simply removing the unlock requirement to have them available in Sandbox Mode. If you want to start building a park or facility right away, with everything at your fingertips, you can do that after Update 2 drops. 

Another new feature coming to Sandbox Mode is the option to play with Research and Expeditions mechanics. This means that you can start completely from scratch and work your way up in any and all Sandbox maps in Jurassic World Evolution 2.

Expeditions and Research can also be toggled on/off on the fly as you play, with no need to start a new park. Turning these off will instantly unlock all research and dinosaurs, and turning them back on again will set your Research and Expedition progress back to where it was.



Sandbox Mode can be further customised by adjusting Task Time Length in Sandbox Settings (10%, 25%, 50%, 75%, 100%). This lets you change the amount of time it takes to complete timed tasks on the fly. You can also give yourself an even greater challenge with Jurassic level difficulty for Money and Appeal goals. 

Finally, we're adding the option to fully turn off the need for Scientists in Sandbox Mode. With Scientists turned off, all tasks will simply complete as if a Scientist was assigned - from dinosaur creation to Research and Expeditions. 

With this update you will have even more tools to create the Sandbox experience of your choice.

[h3]More Decorations[/h3]
Good news, Park Managers: we're adding in over 40 new placeables for your parks, letting you further customise and add detail to your parks and facilities. These placeables are split into Facility Pieces and Decoration Pieces. Facility Pieces are made mainly to work with the DFW building sets, but are also perfect for Jurassic Park and Jurassic World era parks! Decoration Pieces will help your parks pop with new signs, planters and fountains. You'll also be able to add the Velociraptor Paddock and a Spinosaurus skeleton to your parks.



Some of these new placeables are available in all eras, but some are restricted to specific eras. Players on PC and new-generation consoles (PlayStation 5 and Xbox Series X|S) are able to access all eras in Sandbox Mode and can mix and match decorations. We can't wait to see what kind of parks and enclosures you build with these new placeables! Check back at release for the full list of new decorations in our patch notes.

[h3]Placeable Tree[/h3]
Speaking of placeables, you will soon be able to place individual trees in your parks and facilities. These will not only look great in both your parks and enclosures, they will also add to your dinosaurs' Forest comfort needs when used inside an enclosure. The trees are unique to each environment and come in 4 different varieties: Large, Medium, Small and Bushy. You won't be able to mix trees from different environments, but you can mix and match the different sizes as you see fit.



With these individually placeable trees, and the new decorative placeables, you'll have more control over how your parks and your enclosures look and feel, and we're looking forward to see how you use them in your parks!

[h3]First Person View[/h3]
Soon you will be able to experience and explore your parks like never before! Update 2 adds a First Person View option to all modes in Jurassic World Evolution 2. While playing you'll be able to access First Person View from a dedicated button in the Build Menu on the left side of your screen. Select it, then choose a starting position in your park, and you'll instantly be on ground level. You can move around any open areas of your parks, change your movement speed, and alternate your viewing height. There's even a light you can turn on when it gets dark!

From First Person View you can interact with buildings and vehicles in your parks - you can begin synthesising dinosaurs, manage your Scientists, start a new Research task, or make changes to your Amenities buildings. You can also jump into a Ride or enter Viewing Galleries and Platforms from First Person View. 

Given the right circumstances you can even walk into your dinosaur enclosures and get an up-close and personal view of these majestic animals. Luckily they won't try to attack or eat you!



[h3]Species Viewer[/h3]
With Update 2 we're adding a new Species Viewer to Jurassic World Evolution 2. This will be added as a new option in the Main Menu and allow you to look at the game's dinosaurs and reptiles in more detail. All species are viewable in the Species Viewer by default, but Challenge Mode skins will be unavailable until you unlock them. You can cycle through the Skin and Pattern colours you've unlocked, as well as adjust the positioning of the lighting and colour grading, and you can also play a few looped animations to see how they move when they walk, run, fly, or swim, to name a few.

Finally, if you're looking to learn how to pronounce dinosaur names, there's a name pronunciation guide built into the Species Viewer. Just click a button and you can both see and hear the species name pronunciation of a specific dinosaur or reptile.



[h3]Quality of Life Improvements[/h3]
We are also rolling out a whole host of quality of life improvements with this free update. All the changes will be listed in our patch notes on 8 March, but we wanted to give you some highlights. After Update 2, you will be able to instantly sell all Minerals you unearth during expeditions. Where you would previously have to add them to the Extraction Queue, you can now instantly sell them to get some money back.

The Ranger Post is seeing some improvements as well. You will be able to assign MVUs to patrol Ranger Posts. MVUs patrolling the area covered by a Ranger Post will automatically treat Minor Injuries and Diseases that can be cured by medical darts, as well as heal dinosaurs in Critical Health conditions. MVU, Ranger and Capture Teams can also be assigned from specific Ranger Posts.

Certain Operations Buildings will get several new upgrades that will let you cut down on both task time and cost. You will also be able to give your MVU, Ranger and Capture Teams unlimited fuel and resources, as well as increase the Scientist Limit of various tasks. 

On the Tour Rides side of things we're adding in a Jurassic World Gate that you can use for the Jurassic Tour and Gyrosphere attractions. This works similarly to the Jurassic Park Gate, acting as an imposing and impressive doorway on your Park Tours.
There's a ton of new contracts being rolled out for Jurassic World Evolution 2, to further encourage you to add to or improve your parks and facilities. These range from increasing the largest territory size, to building Lagoons and Aviaries, to releasing specific dinosaurs or photographing multiple species at once. In addition to this we're adding a time completion bonus to a large number of contracts, so if you want that extra bit of cash it's worth it to finish them quickly!

Finally, certain dinosaur behaviours are getting a small update, specifically related to group attacks and hunts. Prey dinosaurs now have the potential to flee when a group attack starts, and prey can even outrun predators if the predator runs out of stamina. Some defending dinosaurs may even attempt to charge an oncoming group of predators! We've also made a slight tweak to Indominus Rex and Velociraptor cohabitation, letting the two species form a single territory together.

[h3]NVIDIA DLAA Support[/h3]
With Update 2, Jurassic World Evolution 2 is getting NVIDIA DLAA support on PC for GeForce RTX 20 Series and GeForce RTX 30 Series graphics cards. This new anti-aliasing feature uses A.I.-assisted technology to improve anti-aliasing at native resolution, leading to smoother edges on objects.

These were just the highlights, and there are more details to come about Update 2 when we release the full patch notes on 8 March. 

We're incredibly excited about this next step forward for Jurassic World Evolution 2, and we can't wait to hear what you have to say. Do you have a favourite from Camp Cretaceous that you're excited to include in your park? Or perhaps one of the features in the free update has caught your eye? Let us know in the comments below!

Be sure to keep an eye out on our socials for more information and screenshots about the dinosaurs from the Camp Cretaceous Dinosaur Pack. You can follow us on TwitterFacebook and Instagram, or join the discussions on our forums!

Jurassic World Evolution 2 - Update 1.2.2 Patch Notes

Hello Park Managers,

Update 1.2.2 is available on all platforms. Read the full change log below:

Audio
  • Fixed an issue that caused audio to be muted inside the Jurassic Park Era Aviary
Dinosaurs/Reptiles
  • Renamed the Pteranodon 1997 skin to "Pteranodon 2001".
  • The Pteranodon 2001 skin is now unlocked by playing Isla Sorna: Site B Chaos Theory, instead of Jurassic Park: San Diego Chaos Theory
  • Added quills back to the 2001A Velociraptor skin
  • Fixed an issue that caused 2001 Velociraptors to be missing teeth
  • Fixed an instance of dinosaurs becoming stuck
  • Fixed an issue that sometimes allowed flying reptiles to phase through aviaries
Sandbox
  • Balanced target appeal, target income and target visitors
  • Target income now changes when the difficulty is changed
Settings
  • (consoles only) Fixed HDR brightness screen setup on consoles
Stability
  • Various stability fixes

Jurassic World Evolution 2: Early Cretaceous Pack and Update 1 are out now!

Hello Park Managers!

Thank you for joining us on our journey through time to look for dinosaur and reptile fossils! We've returned to the modern era and we are just in time - the Early Cretaceous Pack and Update 1 are now available! Update your game to ensure you get access to everything.

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The Early Cretaceous Pack introduces two new land dinosaurs, one new flying reptile, and one new marine reptile to Jurassic World Evolution 2, all hailing from the Early Cretaceous Period. Research and locate the dig sites for the mighty Wuerhosaurus, the miniscule Minmi, the soaring Dsungaripterus, and the powerful Kronosaurus. They are sure to bring even more guests to your parks!

Wuerhosaurus
Wuerhosaurus is a herbivorous stegosaurid originally discovered in Xinjiang in China in 1973. Like other stegosaurids, they prefer to eat Ground Fibre and Fruit in their enclosures, and can get along well with other herbivores, mainly hadrosaurids, pachycephalosaurids, and sauropods. If a fight breaks out they will use their powerful tail spikes to try to injure their opponents.

Minmi
The Minmi is a small ankylosaurid discovered in Australia in 1964. While they lack the thick tail club of their Ankylosaurus cousins, their bodies are still armoured, offering some protection from predators. We wouldn't recommend placing them in an enclosure with a carnivore though. Make sure they have Ground Fruits and Nuts, as well as a bit of water, and they should be happy and healthy.

Dsungaripterus
Dsungaripterus also lived in China, and was discovered in the Junggar Basin in 1964. It had an average wingspan of around 3 meters, and a rather robust skeleton. If you decide to house them in an Aviary, they will need plenty of fish, as well as some rock and sand in their environment, making them a good companion for the Dimorphodon

Kronosaurus
This marine reptile is named after the leader of the Greek Titans, and was first discovered in Queensland, Australia. The Kronosaurus is a predator, preferring mainly to live with its own kind. Keep them away from the smaller marine reptiles, or they just might make them into their dinner!

All of these new dinosaurs and reptiles can be customised by modifying their skin colour and pattern colour to give them a unique look. All will be available in your game immediately after you've purchased this DLC. No in-game researching or release needed; you can use them directly in Sandbox Mode. We can't wait to see what sort of enclosures you build for these amazing animals. 

Update 1

Releasing alongside the Early Cretaceous Pack is Update 1, a free update for everyone who owns Jurassic World Evolution 2! This includes several new and exciting additions to the game: You will now have access to more playable maps, more buildings, flat Sandbox Maps, and rock perch points for flying reptiles. There's also a slew of quality of life changes, gameplay and difficulty tweaks, and bug fixes in Update 1.

Are you yearning to return to the majesty of Yosemite? Do you wish you could build a new dinosaur park near the Pennsylvania airport? The five maps from Campaign Mode are now available in Sandbox Mode, letting you take advantage of these unique and wonderful locations. If you want to replay a specific level from the campaign, you can also do that, because we've added a level select screen for Campaign Mode! Any level you've completed can now be replayed as often as you want.

Speaking of the campaign, you can now use DFW themed buildings in Sandbox Mode! As well as the DFW buildings you've seen in Campaign mode, we've added new buildings alongside them such as Lagoon, Aviaries and Restrooms to name a few. We're also releasing additional Jurassic Park themed buildings, specifically Lagoons and Aviaries, so you can now have marine and flying reptiles in your Jurassic Park era Sandbox. These building sets are part of the free update and will be automatically added to your game when you download the update. This gives you a total of three full building sets to use in Jurassic World Evolution 2's Sandbox Mode.



When starting off on a new Sandbox map, you now have the option to begin with a completely flat, tree-less version of the map. This also removes the Monorail entrance on the Nublar 2015 map. We've also added Colour Grading options to your Sandbox Settings, letting you change the colour tone of a specific level, and an auto paint option to landscaping tools, letting you automatically paint the terrain as you're changing it. Finally, you can now set dinosaur Combat Frequency in Sandbox Settings, letting you completely turn off dinosaur fights if you wish.



Finally, flying reptiles can now perch on rocks placed inside Aviaries, giving them some well-deserved rest between bouts of flying.

Dig into the rest of the changes coming in Update 1 in the patch notes below.

Have fun Park Managers!

UPDATE NOTES

Release Notes:DLC 1 -  Early Cretaceous Pack
  • Flying Reptile
    • Dsungaripterus - Small Pterosaur
  • Land Dinosaur
    • Minmi - Ankylosaur
    • Wuerhosaurus - Stegosaur
  • Marine Reptile
    • Kronosaurus - Pliosaur
  • Added new dinosaurs and reptiles to dig sites
  • These dinosaurs will be automatically unlocked when you download the DLC
New Content Free Update 1 Buildings
  • Added DFW themed buildings to Sandbox mode, including new buildings:
    • Restroom
    • Lagoon
    • Lagoon Hatchery
    • Lagoon Viewing Gallery
    • Shark Feeder
    • Hotel Large
    • Hotel Small
    • Hatchery
    • Large Power Station
    • Small Power Station
    • Viewing Platform
  • Existing DFW buildings are also added to Sandbox mode:
    • Science Centre
    • Arrival Point
    • Control Centre
    • Staff Centre
    • Response Facility
    • Paleo-Medical Facility
    • Viewing Gallery
    • Aviary
    • Aviary Hatchery
    • Aviary Viewing Gallery
    • Shelter
  • Added extra JP themed buildings to Sandbox mode:
    • Lagoon
    • Lagoon Hatchery
    • Lagoon Viewing Gallery
    • Shark Feeder
    • Aviary
    • Aviary Hatchery
    • Aviary Viewing Gallery
  • Added a 'randomise all' button to Amenity and Guest Attraction architecture and colour customisation
Sandbox Mode
  • Added Sandbox versions of all 5 campaign levels (with appropriate landscape and building space tweaks)
  • Added 'Combat Frequency' option to Sandbox settings, letting you decide how often dinosaurs fight
  • Added flattened versions of all Sandbox levels with a building space cleared of trees etc; you can chose which one to use in the sandbox settings before starting a new map
  • Added Colour Grading options to sandbox settings; these change the colour tone of a level - you can choose from a predefined selection
Campaign
  • Added level select screen in Campaign mode - once completed, you can now go back and re-play any of the campaign levels
Genome Editing
  • Updated the skin and pattern colour selection screen from a preview image to colour swatches; it's now easier to select the skin and pattern colour combinations you wish to use
  • Added a random swatch for both pattern and skin colour in Genome Editing. You can now hatch a batch of dinosaurs, each with a random skin and/or pattern colour
  • Added animal x-ray images to genome editing screen
Landscaping
  • Added 'auto paint' option to landscaping tools (off by default); with this option on, terrain that is raised or lowered will now automatically update it's texture to match (example, raising the terrain will create a rock texture at the top, which blends down into dirt/grass at the bottom)
  • Added perch points for flying reptiles on all placeable rocks
  • Improved visual feedback for terrain constraints
UI 
  • Added more details and info to the following buildings' tooltips:
    • Arrival Point
    • Control Centre
    • Expedition Centre
    • Staff Centre
    • Viewing Buildings
    • Customisable Attraction
    • Monorail Station
  • Added the ability to click on individual events in the Calamity bar when using mouse and keyboard. When clicking you are taken to the calamity location on the map
  • Added extra info to path connection warning message, clarifying that players need to ensure that buildings are connected to the Arrival Point through the path network
  • Added an info panel for the transport tool which shows the selected dinosaur and options for selling or loaning, where applicable
  • Added "Fossil Storage Full" message at dig sites on the expedition maps
  • Added more information to finance overview screen
Accessibility
  • Added more accessibility options: 
    • Added pause function for cinematics, letting you pause the game at any time
    • Added 'signify speaker by colour' option in settings to differentiate between speakers in subtitles
    • Added 'Autosave Interval' in settings, allowing you to adjust autosave frequency between 1 and 20 minutes
Balance Changes
  • Reduced the frequency of storms and periodic disease outbreaks in Chaos Theory
  • Reduced the frequency of periodic disease outbreaks in Challenge levels on easy and medium difficulty
  • Dominance changes:
    • Reduced the dominance boost from traits that don't affect combat stats
    • Increased the dominance boost from traits that do affect combat stats
    • Fixed an issue that would cause the Aggressive trait to increase dominance more than intended
    • Reduced the increase in dominance from high infamy
    • Decreased the frequency of leadership challenges
  • Decreased the likelihood of dinosaurs fights causing injuries
  • Rebalanced the combat stats of dinosaurs that can be involved in group hunts
  • Contracts can now be requested more frequently in Challenge mode
  • Balanced selling eggs to the black market narrative event 
  • Balanced economy in various challenge levels 
  • Balanced Jurassic difficulty on Challenge 1  
  • Balanced Triceratops comfort objective in Jurassic Park 3 Chaos Theory level (no longer auto completes)
Bug Fixes Audio
  • Fixed issues that caused outside ambiance to play when inside an aviary dome
  • Added in various missing SFX on various animals
Buildings/Fences
  • Fixed issue where selling a dinosaur/reptile straight from a Paleo Medical Facility could cause the helicopter to get stuck and lock the building
  • You are now blocked from demolishing a lagoon that contains a dead reptile until it has been removed
  • Fixed issued that caused half of a shark to vanish on a feeder when the camera is close to it
  • Gate animation can now be cancelled when opening, not just when closing
  • Fixed issues where buildings are warning that they are not powered, even when they don't need power
  • Show time remaining whilst lagoons and aviaries are under construction
  • Fixed gaps that can be caused when placing curved sections of fences
  • Fixed missing physics on buildings that are being demolished 
  • Turned off the power UI when a power substation is deactivated 
  • Fixed missing confirmation dialogue box when demolishing certain buildings
  • Fixed issues where buildings with vehicles can't be moved short distances because of collisions with the vehicles 
  • Fixed a situation where Power Output and Fuel Usage information wouldn't appear when a Backup Generator had finished construction
  • Fixed the amenity building customisation screen close button not working
  • Added better feedback when a repair task is blocked by a dinosaur
  • Show running cost of power stations on info panel
  • Fixed deactivated Paleo Medical Facility still being able to incorrectly treat dinosaurs/reptiles
  • Fixed missing 'guest boost' indication on attraction buildings
  • Fixed amenity building signs being reset to default when loading into a save 
Crashes/Stability
  • Various crash fixes
  • Fixed softlock that could occur when creating a save whilst airlifting dinosaurs from a hatchery
Dinosaur/Reptile Animations
  • Fixed missing animation for pre-fight between Sauropelta vs Chungkingosaurus
  • Increased animation blend times during fights to make movement smoother
  • Fixed issue that caused flying reptiles to continually play 'eat social animations' (which can cause them to not actually eat when they need to)
  • Adjusted flying reptiles position when drinking, so they don't appear to sit on top of the water
  • Prevent Mosasaurus from clipping through the floor of the lagoon 
  • Ensure a second animal is present before playing a social eat animation
  • Fixed various clipping issues with jump attack animations
  • Fixed cases where Dinosaurs could run on the spot
  • Fixed cases when animals could slide into various positions/spots in different situations
  • Fixed various popping/glitches on different animations
  • Fixed various alignment issues with social interactions
  • Improved the look/movement of hunt/chase pathing when prey get's into an area the dinosaur can't reach
  • Fixed various alignment issues when dinosaurs fight/hunt, including instances of dinosaurs teleporting
  • Fixed issue that could cause dinosaurs to turn on the spot
  • Reduced the amount of times that the Mosasaurus swims into the shark feeder support
  • Fixed various instances of dinosaurs/reptiles distorting whilst being airlifted from hatcheries
  • Fixed instances where dinosaurs would stand or lay on dead dinosaurs
  • Fixed situations that could cause flying reptiles to clip through the landscape
  • Fixed Ichthyosaur sometimes swimming above the lagoon water
  • Fixed various issues with hatchery exit animations on various dinosaurs
Dinosaur/Reptile Behaviours
  • Fixed issue that could cause a dinosaur that has recently become comfortable still attempting to breakout of their enclosure 
  • Improved ragdoll movement and lessened clipping during different situations (dead, tranquilized) 
  • Fixed issue where flying reptiles can end up underneath lagoons 
  • Fixed issue where flying reptiles would attempt to eat from a deactivated piscivore feeder
  • Fixed issue that caused dinosaurs to eat from a corpse from the same place and clip into each other
  • Fixed situations where an animal may attempt to start a fight with another animal that's dying
  • When attempting to tranquilise a sleeping dinosaur, they will now wake up quickly rather than play out the whole rest animation 
  • Balanced amount of food that dinosaurs can provide carnivores
  • Improved flying reptiles ability to hunt goats
  • Removed the 'Thirst' need from marine reptiles in the genome library
  • Balanced aggressive behaviour triggering fights with marine Vs marine and flying Vs flying 
  • Improved positioning of dinosaur when it's eating prey that has moved from the position it was killed
  • Fix for Indoraptor sometimes not being able to catch goats during a hunt
  • Wild dinosaurs will now become domesticated if the player builds anything within their 'wild' territory 
Dinosaur/Reptile Injuries & Diseases 
  • Escalated diseases no longer need to be scanned again, and are monitored automatically
  • Fixed 'Infected Wounds' not appearing as a disease 
  • Fixed wrong icon appearing above ill animals that you do have the cure for
  • Ensure scars are applied to animals in all appropriate situations, even non lethal ones
  • Balance pass on injuries received when a dinosaur attacks a fence
  • Rebalanced frequency of 'broken wing' and 'swallowed object' injuries 
  • Increased the time it takes for a dead animal to discolour
  • Predators that die through a group attack now display 'Killed by' rather than 'Hunted by'
  • Previously seen ailments will now reveal themselves immediately, without the need for a medical scan
Dinosaur/Reptile Models
  • Fixed texture stretching around the Carcharodontosaurus leg
  • Enabled snow/dust settling on dead dinosaurs 
  • Pteranodon 1997 skin can now be unlocked correctly (to unlock, play Chaos Theory: The Lost World. If you've already finished this level, just load your last save and it should unlock)
  • Removed quills from Velociraptor 2001B skin
  • Fixed the Suchomimus always having visible lift straps when released
  • The Deluxe Edition species are now available by default in Sandbox Mode
Economy
  • Lowered guest comfort needs
  • Added notification when income tax becomes deductible 
  • Fixed situation that could cause the player not be able to start incubating a marine reptile, even though they have enough money
Expeditions
  • Moved the Hanson Formation dig site, which contains the Cryolophosaurus, further up the map so that it's accessible
  • Expedition helicopter now leaves when performing a live capture 
Feeders
  • Fixed issue that could cause the fish from lagoon fish feeders to swim outside of the lagoon itself
  • Fixed meat vanishing early from dinosaurs mouth whilst eating
Foliage/Trees
  • Fixed cacti blocking navigation of vehicles and dinosaurs, stopping dinosaurs from detecting wetland
Game Settings
  • Ensured that camera shake is actually turned off, if selected, when placing rocks in sandbox mode. Setting has also been moved to the Accessibility section
Game Modes
  • Ensured that storms are actually frequent, if the player selects the 'Frequent Storms' sandbox setting
  • Fixed various contracts that could be given out in Challenge that can't be completed due to restrictions on the level
  • Removed 'Increase Genome' contract from sandbox mode, as players can't increase a genome in that mode
  • Various contracts that can't be completed in Chaos Theory mode won't be offered to the player
  • Fixed rounding issue in the first Campaign level that could cause the 'ensure Stegosaurus are at 90% comfort' not to be completed, when the Stegosaurus comfort is at 90%
  • Stopped highlighting buildings that don't need to be demolished as part of an early objective in the Jurassic World: Fallen Kingdom Chaos Theory level 
  • Fixed edge case where a player can create a save game just after a failure state, meaning the player can not continue
  • The dinosaurs roaming around Jurassic World Fallen Kingdom Chaos Theory level no longer count as 'terrorising' 
  • Fixed various flow issues on Campaign levels that could cause objectives to be incompletable 
  • Fixed timer in Challenge Mode
  • Fixed Wild dinosaurs in Washington State Campaign level wandering up to main facility area, which could cause objectives to not complete
Genome Editing
  • You should now get better feedback when certain gene modifications need to be unlocked in other areas of the game, not through research
  • Variants and patterns unlocked by completing Challenge levels no longer also require a tech tree node to be researched
Guests
  • Balanced the rate and way in which guests refill a park after it's closed and opened
  • Guests now react at photo points during the Jurassic Tour
JW Database
  • Fixed various data inconsistencies and typos
Landscaping
  • Stopped terrain being modified underneath buildings that are being demolished
  • Fixed issue that could cause terrain tool to not work correctly when flattening/raising terrain around lagoons
Localisation
  • Fixed various truncated text
  • Fixed various typos
  • Adjusted language/terminology consistency
  • Adjusted subtitles to match VO
  • Fixed various missing localisations
Narrative Events
  • Removed 'Theft Sabotage' events in favour of other, better sabotage ones 
  • Added details of the scientist involved in applicable narrative events
Optimisations
  • Optimised territory system
Park Teams
  • Prevented players being able to erroneously lock on to marine and flying reptiles, when direct controlling ACU helicopter
  • Fixed ranger team vehicle being launched into the air when driving over a dead goat
  • Ensured the 'danger to vehicle' icon is shown in the appropriate places
  • Added extra visual trails to darts fired from the park team to give better aiming feedback to the player
  • Fixed issue where the helicopter could clip through the landscape
  • Fixed missing animations on Park Team member when switching between equipment
  • Fixed Ranger Teams needing to be re-assigned to a drone task after being disabled after a storm
  • Ranger Team vehicles now produce tire tracks when going in reverse
  • Fixed Response Facility sometimes showing access to 3 vehicles, when it actually has 2 
  • Fixed controller inputs sometimes being blocked after being forced into direct control 
  • Ensured destroyed MVUs are added to the calamity bar 
  • Ensured that renamed Ranger Posts also appear on the Rangers UI
  • Drone rotors now spin when in use
  • Added shortcut to buy new vehicle from selecting a destroyed one
  • Fixed issue causing drones in lagoons and aviaries to sometimes become stuck
  • Fixed sometimes not be able to replace a destroyed ranger vehicle
  • Added prompt to tell player how to switch targets when locked on to a dinosaur
  • Stopped transport helicopters falling to the ground when loading into a save where they're transporting an animal
  • Blocked park team vehicles from being directly driven into aviaries as they will not be able to navigate out on their own 
  • Ranger vehicles that crash into the lagoon will now sink and the vehicle will respawn outside
Park Tours/Transport
  • Added extra info to tell the player how to fix a tour that has suffered an emergency shut down
  • Dead goats on tour tracks despawn more quickly, and don't allow dinosaurs to sleep on tracks either (to lessen the amount of times tours get stuck)
  • Fixed issue where monorail track piece would move towards the camera as player pans down
Paths
  • Fixed flickering issue when trying to place a path junction across a tour path
Photography
  • Fixed incorrect 'Ranger Team' text when taking a picture that features the Mobile Veterinary Unit 
Rendering
  • Fixed visual artefact that could appearing along the top of water whilst a dinosaur is drinking
  • Updated Campaign 2 Colour Grading
Scientists
  • Applying more skill to a task that is needed no longer incorrectly counts as applying a trait
  • Fixed 'show unavailable staff' off the bottom of the assign screen when player has large number of scientists
  • Fixed images of scientists not appearing straight away when perform research tasks
  • Fixed issue that could cause salaries of applicants to be too low
  • Fixed various bio inconsistencies
  • Players can assign scientists to tasks if they have the a trait that makes the task cheaper so they can afford it
Storms
  • Ensure all vehicles are appropriately affected by storms
UI
  • Fixed issue where the 'Ticket Sales' UI was incorrectly stating that Adventure guests desired the Gyrosphere Tour attraction, when they actually want the Jurassic Tour attraction
  • Fixed issue that caused a mis-match of progress between the genome grid and details panel  
  • Added missing button prompt on the Paleo Medical Facility when a healed dinosaur/reptile needs transporting back to an enclosure
  • Fixed empty 'Standing By' icon
  • Disabled the Paleo Medical Facility 'Transport' button when there are no available helicopters to carry out the task
  • Improved visuals when a fossil is selected to be extracted
  • Fixed size of the ranger team icon in assign task mode
  • Fixed issue where the incubation timer could loop infinitely 
  • Made various UI panel options cycle round
  • When the task log is open, the d-pad can select items in the log, not the build menu
  • Fixed some building icons in the build menu not matching the in game model
  • Fixed issue that stopped players being able to use the left thumbstick to select options when resupplying response team
  • The "Clear Extraction Slots" button will no longer display when fossils are being extracted
  • Added missing 'Scientist Limit' data to egg incubation screen
  • Delivery tool tip when selling animal confirmation is open is now hidden
  • Updated loading animation
  • Improved cases where icons and lines on the map view shake whilst the player moves around it
  • Fixed issue that sometimes stopped the 'synthesis' button from working on the hatchery screen
  • Ensure the live capture event is focused on when the map is opened 
  • Fixed ESC key not working correctly if the mouse is over the in game HUD
  • Fixed negative amenity profit sometimes still showing as blue, and not red
  • Fixed hatcheries displaying total number of species available, rather than just ones that can be released through the specific one
  • Track junctions should now appear on the map view
  • Fixed various missing or broken icons in different research screens
  • Fixed the star rating and finance buttons on the HUD becoming unresponsive
  • Always show the Cosmetic stat in the Dinosaur Appeal tab on the info window
  • Ensured the pause menu can still be accessed whilst the game time is paused and the pause wheel is still open
  • General pass on UI focus consistency
  • Fixed not being able to use a controller thumbstick to change number of vehicles on a gyrosphere tour 
Visuals
  • Added particle effects when flying reptiles break out of aviaries
  • Fixed light still emitting from a flare that has been removed