The Meat Song Update is LIVE!
THE MEAT SONG UPDATE IS LIVE!
And to increase the excitement for this update even further we run a 20% discount for Halloween steam sale! (It will run after Halloween sale until the 8 of November too) It's the best time to grab Golden Light and experience the newest update along with all before seen content in this spookiest of times.
Check out the update trailer:
[previewyoutube][/previewyoutube]
Without further ado let's see what's new in Golden Light with The Meat Song update:
Also, we'd like to thank Nikonekonyaa for a beatiful promo art he made for us. Check his stuff out at https://nikonekonyaa.itch.io/

And this is not all, there're much more fixes, big and small, and much more to come in the future. Here's what our next steps:
And to increase the excitement for this update even further we run a 20% discount for Halloween steam sale! (It will run after Halloween sale until the 8 of November too) It's the best time to grab Golden Light and experience the newest update along with all before seen content in this spookiest of times.
Check out the update trailer:
[previewyoutube][/previewyoutube]
Without further ado let's see what's new in Golden Light with The Meat Song update:
- New Biome: The Factory is at your service! This machinery filled biome is not for the faint of heart, try to get through and meet the horrific final foe of this area, only if you can spot him. This area has settled as a second biome of the game and is the closest to the Graveyard.
- New monsters: The new hub as well as The Factory and other floors are now inhabited by never seen before fowl creatures. They are cunning, wicked, and sometimes quite unexpected.
- New weapons: Eyetakers now possess a Meat Spear that they drop upon death, grab it, use it! You can also find a Vein Whip on cage/cabin/bar floors, whip ya enemies with it!
- New Hub: We've completely revisited our hub level. It's not a simple field anymore, now the hub is divided into multiple areas that you can access in whatever order you prefer. To do that, you'll need Golden Keys. Each Golden key unlocks a Golden Lock that will limit you from going further. You can find these keys in the gut (although they won't be shown on a map), as well as you can buy them from Val (The Pianist) in the Hub for 100 gold each. Since it's possible to access later floors early now - you'll may encounter a difficulty raise that you won't be able to handle, but it's not a problem since you can always start from higher floors, and because of the next thing we've added. (Beware of walking mushrooms, they'll steal yo stuff!)
- HP Upgrades: You can now increase your healthbar! Search for Golden Meats scattered across the Hub, each meat will grant you with an additional piece of healthbar and increase your max health.
- New memento: Vicious Air - you slow time when you dash. Very stylish!
- Weather?: The hub also features a little weather mechanic that will change the lighting and overall feel of the field. It's a starting point for this idea, so we may expand on it in the future.
- New story bits: We continue to branch out the story of the game, adding more characters, flashbacks and dialogue for you to read, let's see if you'll make sense of it though...
- Notes with effects: Any note you collect has a chance to apply a random effect on you. Watch out for those jumpy words!
- Aiming is back: Once again you can aim your ranged weapons on right mouse button.
- Alive weapons are more alive now: Ever seen a 3 barreled revolver? If revolver is alive he be dancin with it's barrels.
- Snout's tape recorder: You can now find tapes in the Gut, that will unlock a new soundtrack for Snout you can change while driving him around. It's a possibility that we'll add a proper select menu, but as of now - he'll play a random tune from those you've found in the Gut.
- New and upgraded SFX: Every weapon and every single NPC that was present in Main branch now have updated sound effects. Sounds like fun!
- Revisited Visuals and more settings: Yes, you can actually turn off the pixelation filter now, as well as some other things. We hope you'll find the right balance just for you.
- Inventory save after exiting the game: After death you'll still loose your items and weapons, but if you need to exit the game for any reason - next time you login you'll find yourself with weapons, mementos and items that you've carried in the run you've exited from.
- Leaderboards: You can now race with other players for the best results, such as "most gold collected in 1 life", "most levels completed in 1 life", "total kills". We'll continue to polish the leaderboards to race for the best results ourselves.
- UI Polishing: A bunch of UI fixes and improvements.
- There're only 2 difficulties now: We've decided to stick with regular and permadeath options for now. The only difference between them is, obviously, permadeath. On a normal difficulty if you've finished an area - you'll go into the hub with all your gathered mementos, items and weapons and then continue to run the next area with the same set. (Unless shroomy guys will steal yo belongings)
- Status Effects Synergy: From now on a combination of some status effects will create a new buff (as well as debuffs or some other interesting things in the future) for the player. Find out if you can find these combinations for yourself!
Also, we'd like to thank Nikonekonyaa for a beatiful promo art he made for us. Check his stuff out at https://nikonekonyaa.itch.io/

And this is not all, there're much more fixes, big and small, and much more to come in the future. Here's what our next steps:
- After this update we start to experiment with Co-op Golden Light experience due to large demand. We'll try our best, hope you'll be patient with us.
- The Final biome
- More weapons, Mementos
- An overall finale to Golden Light story