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25%-off discount + February Update.

Happy Lunar Sale everyone!

As part of our meat Lunar NY celebration we've set a 25-off discount for Golden Light, so it's another great opportunity to grab it and finally try it out!

We've also updated the main branch yesterday with a minor update, let's talk a little bit about that, recap what has been added recently and what's coming in the near future.

So, what's new?

  • Boss weapons: In one of the previous updates we've laid down a foundation for special weapons that our bosses will drop upon death. Currently it's up only for Carre, but in the next major update most likely every other boss will get it's own cool little thingy.

  • New item: It's your slimy leechy friend! With previously newly added effect we had 1 less item to spawn in summary, now every single effect is available at your service.

  • Gamepad support and new rebinding: Gamepad support is finally back, as well as new key rebinding that let's your rebind every single one of our actions. (Currently only for keyboard).

  • New achievements: As you may have noticed we've added a bunch of new achievements to GL. And of course there will be more.

  • The Gut is angry...: Each time you anger the Gut at maximum level - beware of the consequences, as a boss will spawn to hunt you down. This very well may be reworked depending on your feedback.

  • Too generous merchants: Previously if you bought a key from a golden mimic - he'd drop another one if you'd kill him. Not happening anymore, sorry.

  • Golden Meat upgrades for co-op are gone: There were some problems with having those move from your singleplayer campaign to Co-op mode, so we had to remove it temporarily. Possibly in the future there will be another way to obtain those in the Co-op itself.

  • Bugfixes: Bugs come and go, as always.




What's coming in next major update

  • Final Biome. The Insides: We've started to test our final necessary biome. It's, well, full of meat and meaty dangers. This biome opens up after gathering all of She parts and will act as pathway to the ending, alongside new story elements, monsters and a new boss.

  • New boss weapons: As stated before - we've added one, now we'll add more.

  • New mementos: Of course! Weird ones too!

  • Some reworks: Although we're not yet at a polishing state of development, there are just some things that need to be added or reworked. We'll talk about this when the time is right.



That's it for now, but be sure that more stuff is on the way and we haven't drowned in meaty goo (although sometimes we want to). If you have any feedback or suggestions - be sure to jump into our discord server where you can discuss this stuff with us or with other members of GL community: https://discord.gg/Dt8Qt8h