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Golden Light Dev Log #5: Halloween shroomy goodness

Hey everyone!

Woah, it's been hell of a few months since the last update we've put out to main branch! We're really grateful for the amount of support from our players! Thanks to you we can still work on the game and continue to expand GL overall. There's been a lot of feedback, suggestions and helpful bug reports, so we'd like to say thank you from the bottom of our indie-punk-rock hearts.

While the main branch isn't updated so often apart from minor bugfixes and other corrections - our dev branch is blooming with tons of new stuff that will be soon a part of our upcoming major Halloween update, that will be out in 2 weeks or so. So in this devblog we'd like to make a little rundown of what's coming.

So, what's new:

  • Difficulty rebalance: We've heard even more of your pleas to make the game a tad bit easier, which we did. Difficulty curve now should be more fair to new players, and as always, we'll continue to revisit that segment of Golden Light.
  • New Hub: We've completely revisited our hub level. It's not a simple field anymore, now the hub is divided into multiple areas that you can access in whatever order you prefer. To do that, you'll need Golden Keys. Each Golden key unlocks a Golden Lock that will limit you from going further. You can find these keys in the gut (although they won't be shown on a map), as well as you can buy them from Val (The Pianist) in the Hub for 100 gold each. Since it's possible to access later floors early now - you'll may encounter a difficulty raise that you won't be able to handle, but it's not a problem since you can always start from higher floors, and because of the next thing we've added.
  • HP Upgrades: You can now increase your healthbar! Search for Golden Meats scattered across the Hub, each meat will grant you with an additional piece of healthbar and increase your max health.
  • New Biome: The Factory is at your service! This machinery filled biome is not for the faint of heart, try to get through and meet the horrific final foe of this area, only if you can spot him.
  • New monsters: The new hub as well as The factory and other floors are not inhabited by never seen before fowl creatures. They are cunning, wicked, and sometimes quite unexpected.
  • New weapons: Eyetakers now possess a Meat Spear that they drop upon death, and there's one more interesting weapon you can wait for in the upcoming update.
  • New story bits: We continue to branch out the story of the game, adding more characters, flashbacks and dialogue for you to read, let's see if you'll make sense of it though...
  • Notes with effects: Any note you collect can now apply a random effect on you. Watch out for those jumpy words!
  • Snout's tape recorder: You can now find tapes in the Gut, that will unlock a new soundtrack for Snout you can change while driving him around. It's a possibility that we'll add a proper select menu, but as of now - he'll play a random tune from those you've found in the Gut.
  • New and upgraded SFX: Every weapon and every single NPC that was present in Main branch now have updated sound effects. Sounds like fun!
  • Revisited Visuals and more settings:Yes, you can actually turn off the pixelation filter now, as well as some other things.
  • Inventory save after exiting the game: After death you'll still loose your items and weapons, but if you need to exit the game for any reason - next time you login you'll find yourself with weapons, mementos and items that you've carried in the run you've exited from.
  • Leaderboards: You can now race with other players for the best results, such as "most gold collected in 1 life", "most levels completed in 1 life", "total kills". We'll continue to polish the leaderboards to race for the best results ourselves.
  • UI Polishing: A bunch of UI fixes and improvement.
  • There're only 2 difficulties now: We've decided to stick with regular and permadeath options for now. The only difference between them is, obviously, permadeath.




And this is most likely not everything that will be included in the update. We remind you just in case, that you can check out our dev branch. If you want to switch to dev branch you can go to the game's properties>open beta tab>type in a password: iwanttotestgl > and then choose the goldenlightdev beta.

And give us feedback and your opinions on the upcoming stuff in our discord: https://discord.gg/s2Ms7sY

Thank you for sticking with us for more and more meaty goodness!