1. Golden Light
  2. News

Golden Light News

AMA + Golden Light Development Progress Video

Ask us anything on Discord!

Heya everyone! Work on Golden Light is as active as ever and we're really proud that we could gather such a great community around our game.
To contribute to that a bit more, we'll hold an "ask us anything" session on our Discord server. You can join us starting on 05.07.2020 at and ask us questions that we'll answer throughout the day.
Don't forget that Golden Light is on sale with 20% discount until 09.07.2020, so it's a great chance to grab the game and dive right into the Gut.

Join our Discord: https://discord.gg/5KjNyDH

Also here is a development progress video that shows different builds of the game starting from a few first ones. It's a bit outdated now, but still it can be interesting for some of you:
[previewyoutube][/previewyoutube]

20% Discount on Backstreets Update Release!



Hello everyone!

Some time ago we put out the Backstreets update, today’s patch should fix minor issues that Backstreets had at release, as well as minor additions in terms of loading scenes and preparations for future updates, such as “arena floor”, that will let you fight a neverending amount of monsters. Let us know if you're still having issues with backstreets biome and it's difficulty, as well as your suggestions!

To celebrate this we are starting a week-long discount for Golden Light! If you had your eyes on the game but doubted to try it yourself - it’s the perfect time. The game will be available with a 20% discount from 08.31 through 09.07, so dive into the Meat Zone if you haven’t had a chance yet!
Known issues: Gamepad support was temporarily cut out due to issues with dualshock controller. We’ll address it in future updates and bring it back.

Also be sure to jump into our Discord server, where you can find help and share your stories from the Gut!

[previewyoutube][/previewyoutube]

Backstreets update is on the Dev branch

Hello everyone! It’s been a bit more than a month since our Early Access launch and we've prepared our first big update: THE BACKSTREETS. But before putting it out to public branch we'd like to run additional testing. The Backstreets is available on our dev branch, simply go to your golden light settings>Beta tab and type in iwanttotestgl

Without further do, let’s hop on a list of what’s new in Golden Light:

  • New Environment – Backstreets: These narrow downtown-esque floors have squeezed between Cages and Cabin floors. Embrace the dark corridors of asphalt and concrete and find your way out!
  • 2 New Bosses: Backstreets and Cabin floors are now inhabited by two new dangerous foes. It’s unknown who are they exactly, but it’s a fact they crave the light you’re carrying. Find out for yourself if you can find them back.
  • New monsters: Backstreets are full of dangers, we’re not going to spoil it for you.
  • New weapon – Sewer Shield: This badass piece of a live manhole cover will decrease a % of damage taken from enemies, and it also packs a punch, but, it’s very slow, so calculate your attacks wisely!
  • Story bits: We’re starting to implement the story parts. This is why between floors you won’t experience any traditional loading screens, instead, you’ll be immediately sucked into a flashback of sorts, where you may discover something new about GL story.
  • MEATCH: Twitch integration: We’ve added a twitch integration to Golden Light for streamers to play with their viewers through an in-game poll. The poll results in a variety of effects that your viewers wanted you to experience the most. Some are good, some are very bad. They may heal you, repair your weapon, or spawn a gazzilion of eye takers! It’s up to them to decide.
  • Healing item consumption: Now every item, no matter the effect, heals you a bit. In combination with some new mementos – this could really improve your game and make it easier for you to reach the goal.
  • Glutton in the Field: You can now make the Eternal Field a home for Glutton and he’ll be able to sell you items before you descend into the Gut. We won’t tell you how, though
  • New achievements: When there’s new content, there’re also new steam achievements! Some may be a bit weird, but that’s how you like it if you dive into Golden Light, don’t you?
  • Balancing and fixes: A process of fixin bugs and making the game more balanced never stops. Let us know how you feel about Backstreets and Cabin floors and we’ll try to hit the mark difficulty wise for everyone.



After some time we'll launch this update to public branch with any additional content or fixes we come up with in the meantime. So be sure to let us know what you think about it on steam discussion forums!

Our next steps in Early Access will be:
  • We’ll continue to work on the game’s story and hope to include a “finale” in the next update, so your playthrough will finally have a definitive “end”, after which you’ll be able to continue re-playing Golden Light.
  • Italian and Portuguese BR: We’ll soon implement Italian and PTBR languages into the game. Some parts of the game still may be untranslated due to the nature of Early Access, but we’ll continue to update the translation while our community contributors try to keep up with our additions into the game.
  • Leaderboards for those who crave a competitive element.
  • Steam Trading Cards (SOON)
  • Fixes, fixes, fixes, balancing, balancing, balancing

Dev Branch Update: New "Biome", New monsters

Hi there! Dev branch is updated again with:

  • New Backstreets biome. It starts on -4 now. Will be updated more further on with new city props and monster types.
  • 2 new backstreet monsters. Look up!
  • Every eaten item now will heal you a bit
  • More varied colored lights
  • Meatch! (Twitch Integration). We've added a first iteration of our twitch integration. Let your viewers decide how to improve or worsen your run. Be careful, it may get real spicy.


All this and minor fixes are available on the beta branch of Golden Light.
To access it, use password iwanttotestgl in beta tab of Golden Light properties.

And of course, let us know what you think.

Let the meat be with you!

Small Update: Bone shiver gain reduce + fixes

Hi everyone,

Public branch has been updated and here's what's new:

  • Lower Bone shiver gain: Now the bone shiver effect gains 2x times slower.
  • Bonefires upgrade: Now after igniting the bonefire - it will clear the nearest tiles of bone shiver, which should improve your experience walking around "forest" floors.
  • Fatty, please be kind to me: Previously, if fatties were affected by bone shiver or other effects - they'd channel their effects to you when you're sqeezing through at an abnormal speed. This was fixed.
  • New Memento select window: Now it should be more clear and intuitive.
  • A variety of other fixes and balance changes: Some UI bugs shouldn't worry you anymore, as well as other stuff, like a Golden Mimic that was always following you, making the game a tid bit harder.