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Golden Light News

Small Update: Bone shiver gain reduce + fixes

Hi everyone,

Public branch has been updated and here's what's new:

  • Lower Bone shiver gain: Now the bone shiver effect gains 2x times slower.
  • Bonefires upgrade: Now after igniting the bonefire - it will clear the nearest tiles of bone shiver, which should improve your experience walking around "forest" floors.
  • Fatty, please be kind to me: Previously, if fatties were affected by bone shiver or other effects - they'd channel their effects to you when you're sqeezing through at an abnormal speed. This was fixed.
  • New Memento select window: Now it should be more clear and intuitive.
  • A variety of other fixes and balance changes: Some UI bugs shouldn't worry you anymore, as well as other stuff, like a Golden Mimic that was always following you, making the game a tid bit harder.


First Early Access update and first 1.000 Players

Hey, Mr. Pink here!

We're glad to welcome everyone who joined us in Early access, and would like to thank you for the first 1.000 players mark! It means a lot for us and we hope to deliver lots of awesome Golden Light stuff regularly.

Oh, actually, if we're speaking about delivery, here's our first Early Access patch:

  • Achievements: We've added our first part of achivements. As this is ea - some of them may be unavailable until we finish the main story, but there's already some interesting ones you can get! As everything in early access, the list of achivements will grow bigger and bigger. Do you have a cool idea for an achivement? Let us know!
  • Some balance tweaks: Deeeeeers were getting out of hand, so we had to hunt some of them down, hope you'll find -7 floors and lower a bit more fair.
  • Fixes: We fixed a bunch of stuff in the UI sphere, as well as some confusing bugs, like a Thompson you couldn't pick up.
  • Closer notes: We knot this one confused a lot of players, so we've moved notes closer to the camera when you pick them up, so you don't have to Zoom anymore, or wear glasses.
  • Huggs:They are finally at their final form, go hug them! (Or don't)
  • New visual effects: We've replaced most of our visual effects like bleeding/gold hunger and others with new ones. They still need to be adjusted, but let us know what you think!


This is the update, along with some other minor fixes. Thanks for reading this, we hope you enjoy your stay in

THE MEAT ZONE

WE ARE LIVE! WELCOME TO THE MEAT ZONE

We are finally live in Early Access!

To everyone who decided to be a part of this Journey - WELCOME TO THE MEATZONE.

[previewyoutube][/previewyoutube]

Although this is just a beginning - we hope you'll enjoy your stay in this meaty freaky adventure that is Golden Light. In the coming days we'll be actively listening for your feedback, fixing bugs and developing the game even further.

The Gut is constantly changing, it's walls are shifting. Is it whispering something? Let see what it has to say about it's future changes:

"My next closest goals in Early Access are:

  • New enviroment with a boss that will send shivers down your spine
  • New weapons
  • New monsters
  • Twitch integration for Gut travellers to interact with their viewers in awesome ways
  • Balancing the behaviour of the Gut
  • Fixing puny bugs
  • Adding Italian and Brazilian-PR languages into the game, as well as polishing the existing English, Spanish and German translations.


If you want to be even more active in Early access and participate in the game's developement, feel free to join our Discord server: https://discord.gg/ut8Jfwz As it's the fastest way to reach us.

Golden Light Dev Log #4: Almost there, new stuff

Hello everyone!

It's been crazy few weeks since Steam Game Festival, and to everyone who checked out our demo during the festival or even wishilisted the game - thank you! We hope you enjoyed that little peek at Golden Light and we'll try not to dissapoint you and provide more weird stuff.

[h2]Early Access[/h2]

July 10th is just a week away from us, and this means that Golden Light will go live and will be available for anyone to purchase. It's crazy to even think about it! While we're very excited - there's still a lot of work to be done, since this is just the begining for GL, and we'll be glad if you join us on this journey of seeing the game evolve and adding a little piece of yourself into this wacky game by checking our constant updates, suggesting stuff and being a part of our community.

Previously, in the last Dev Log post we've made - we stated that the game will launch at 15$ USD (with regional pricing), but since then we've reviewed the price a bit and decided to stop at an even more fair price point for Early access - 12.99$. Once again, the 15% launch discount is still intact, so if you'll decide to support us right at EA launch - it will be even more profitable for you.

If you're not from US and have questions about regional price in your country - let us know and we'll deliver the answer.

[h2]What's new?[/h2]

As always in these posts - here's what we've been working on for the past few weeks:

  • More mementos: If you prefer to use a specific weapon - we got good news for ya! Now you can find a memento that gives a damage/speed bonus to a specific weapon, be that a Pipe, an Axe, or a Blunderbuss! More than that, there're much more mementos in general, some may be really useful and other's - may come as weird at a first glance, but would work wonders combined with some other mementos in the game.
  • Wait, did you say blunderbuss? I did? I guess i did, i won't spoil too much, you'll find out on your own!
  • Time to get jazzy, welcome to the Meat Bar: From now on some floors will have a little bar area with musicians to play their jazzy tunes and a charming bartender to sell you some weapons.
  • Gamepad support: Yes, not much to say about that. If you prefer to play games with your gamepad - now you'll be able to play Golden Light this way as well!
  • UI rework: We've re-designed our UI a bit to make it more unique and stylish. Hope you'll enjoy!
  • Even more monsters: A screetching sentient blade will be waiting for you in the Gut.
  • Key rebinding: Speaks for itself. There're some buttons that you can't rebind, like movement on WASD, but other than that - make it more suitable for you! (For now it only works for keyboard - but we'll add controller rebinding in the future)
  • New status effect - Love: Don't you want somebody to love? Don't you need somebody to love? This new status effect will allow you to love and show your love to the inhabitants of the Gut, let's see how they react.
  • Meat traps: A meat trap that you can disarm, otherwise stepping on it would spread a negative status effect across the room. Look under your feet!
  • Spanish and German languages: Thanks to our community we've implemented Spanish and German translation into the game. It's not perfect for now, but we'll be continiously working on fixing any issues, making it more right for native speakers of those languages and also adding more languages in general!
  • Quests: Some NPCs will have a task for ya, do them a favor and they'll be at your service.
  • Cults: These living meat freaks are starting cults! Whether they prefer to breathe poison, constantly burn or suck your precious blood - talk to them and see what they can offer you, maybe even join a cult!
  • And even more! So much it's hard to list everything.


That's it for this update post, we'll see you in a week!

Golden Light Developers Q/A/Chit-chat June 19th

Hello everyone,

Discord chit-chat about Golden Light is our second event for Steam Game Festival. Join us on Golden Light Discord server on June 19 and ask us, discuss with us, suggest fun things for Golden Light.

This event is set at a later date so you can play our demo version and get a sneak peak on what's going on.

And of course, join our Discord server not to miss the event: https://discord.gg/Y8sNMFs
See you in the Gut!