Hello everyone and "Welcome to the meat zone".
"I write this with two fingers that i have left". Because the rest of our fingers are working very hard on Golden Light, haha!
It's been some time since last update post and we don't want to leave you uninformed on all things Golden Light, so, let's see what we were working on!
[h2]Steam Game Festival[/h2]
SGF starts next week, so everyone who didn't check out our public demo builds will be able to do exactly that from June 9th to June 14th. Also, we want to remind you that we'll hold a developer stream on June 9th at 19:00 UTC, be sure to hop onto our livestream on the Golden Light steam page to ask questions, chat with us and listen what will be available in Golden Light at Early Access launch in the first half of July 2020.
[h2]Early Access[/h2]
We've decided to take more time to polish what's already in the game and also add new content. There were problems and issues that we needed to adress with GL, that's why we've moved EA launch to aforementioned July, although the store page may still mention June. Please understand c;
In exchange i can finally announce that the
game will be priced at 15$ for the span of Early Access (regional prices may differ), with price being increased at full release.
[h2]Discord[/h2]
We've made a discord channel that you can join and discuss the game with us, make suggestions that will be noticed much faster than those made on steam discussion board and let us know about bugs and stuff. So if you're interested in seeing Golden Light evolve - we welcome you: https://discord.gg/Y8sNMFs
[h2]Localization[/h2]
Currently the game is developed in English and Russian languages, and since there're lots of things that will be added and also an abscence of budgeting we can't straight up go to loc studios and use their service to help us with localization. This is why we decided to handle translation of GL with the help of our community! If you'd like to help us translate Golden Light into your native language - feel free to join our discord mentioned above and let us know! Every single contributor of localization process will be rightfully credited in Golden Light for their help.
[h2]What's new?[/h2]
And now let's discuss our favorite part of these update posts! What's new in Golden Light?
- New enviroment: We've added a new set of frozen/forest tiles. Be aware, this location hides more danger that you can imagine, don't be fooled by "cool" snowy corridors and warm cabins.
- New enviroment: We've also added a new enviroment for Castle floor. No matter how fast you run, he'll find you, and he'll try to stop you from descending further into the Gut.
- New monsters: There are bunch of new cheeky sneaky creatures that will try to stand against your journey into the depths, be careful.
- Sentient weapons and effects: Every weapon in the game is unique now. It has a name, it has status effects, it's own little story. And some weapons may also require you to spend some gold in exchange for their help. Choose your "friends" wisely!
- Optimization: Golden Light's performance was greatly improved! Well, not much to say about that.
[h2]Known issues:[/h2]
- After we've moved to new render pipeline and some updates, you may experience some gamebreaking crashes. For some reason they occur not for everyone, which makes it a bit more difficult to find what causes it. We're working hard to resolve this issue.
- Level generator is a bit freaky from time to time, which shouldn't ruin your experience. Still, this will be adressed in future updates.
That's all for this update post, we're looking forward to see you on our livestream and also to see more feedback on the game when public steam demo comes out on June 9th.
Stay safe and have a great day!