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Devlog 53: ⭐ 5 Devlogs Until the 1.3 Update


There are only five more devlogs until the 1.3 update goes live! As we mentioned in our previous devlogs, we’ve been counting down devlogs as we wait for our big release date reveal.

Developing “Ideas” is one of the core aspects of Roots of Pacha. It’s through these ideas that we see life change. It's hard not to get inspired when looking back on how these now common things revolutionized the world at the time. In the game so far, these Ideas have helped us water crops and process food. In the 1.3 update, we’ll have five more Ideas for you to develop!

If you choose to keep reading, the following contains spoilers for these Ideas. So, if you want to find out on your own. Now is the time to stop reading.

Now, on to the Devlog!

[h2]Soap[/h2]

After you open the Mograni Tundra, you’ll find soaproot, and soon after, an idea will spark to life in Jiyla’s mind that you can help her develop. After that, she gives you a soap maker processor and a blueprint so you can craft your own. You’ll combine herbs and “soapsuds” to make a nicely scented new good.

[h2]Jam[/h2]
We know the game is sweet already, but we figured it would be fun to jam out with some jam. In the 1.3 update in the Yakuan Islands, you’ll find sugarcane that will cause an Idea to bubble to the surface in Ash’s subconscious. After you help her develop that Idea, you’ll receive a jam maker and the blueprint to craft your own. Here, you will combine muscovado sugar (made from ground sugarcane) and fruit into longer-lasting jam.


[h2]Line Fishing[/h2]

In the Yakuan Islands, once you’ve completed the main story and have been introduced to bug catching, Tayta, one of the new characters, will have an Idea that will let you take a raft out onto the lagoon to fish. There, you will play a tension-based mini-game. To reel in the fish, you must keep the button pressed, but when the warning bar gets too high, you need to let go and release the tension before your line snaps.

[h2]Fishing Traps[/h2]
Like with line fishing, after you’re introduced to bug catching, Todu in the Mogani Plains will have an idea to set traps on the lake there. With these traps, you’ll place a bug inside and wait until the next day to collect your catch.


[h2]Iron Working[/h2]

Our tools have come a long way since we first started the game with our handaxe. In the next update, you’ll discover new materials that will lead to iron tools. With this upgrade, you will be able to create tools to chop down trees with just two swings or clear 12 tiles of grass in the savanna.

Thanks for reading. Keep looking to the stars! And see you in the next devlog!

You rock!
The Soda Den Team


Devlog 52: ⭐ 6 Devlogs Until the 1.3 Update



We’re back with another Pachan Prophecy! We only have six more devlogs until the 1.3 release! As we mentioned in the previous devlog, we need to keep the release date a secret for a little longer, but we wanted to create a way to let you know that it IS getting closer.

Now, on to the devlog!

After tending the fields, it's nice to end your day in a cozy, decorated hut. And we absolutely love how creative people have gotten with the decorations so far! You all are amazing!

Once you complete the caves and open the new areas, in the 1.3 Update, there will be a number of new decorations for you to discover. Some you can trade for, while others the new characters will send them as gifts. In this devlog, we will highlight a few of the items you can trade for and who to visit to get them.

So, depending on what you consider a spoiler, as always, beware. 💖

[h2]Yakuan Decorations[/h2]

While visiting the Yakuans, you can trade with Ash for island-themed goods, like a seat carved to look like a turtle or a paddleboard to hang on your wall. She can usually be found on the Main Island, either listening to music or carving by the ocean.

You may also notice there is a new aspect that is added to trading where the Yakuan and Mograni clans will value certain items over others from time to time, so if you happen to have what they want, you can more easily get a “great deal.”

[h2]Mograni Decorations[/h2]

Or you can visit the Mograni and meet Nann, who lives near Mogra’s Fire, a fire that is believed to have been burning since the Mograni were first formed. There, she makes different decorations like a paintable pot shaped like a bear or a chair made of tusks.

[h2]Gift Decorations[/h2]
Once you befriend the characters, they like to show their appreciation for you with a gift. The new characters will continue that tradition. Some gift decorations, while others gift recipes or new hats. For example, if you befriend Koli, she gifts you a sabertooth skull you can mount on your wall.

Thanks for following us on our journey toward the 1.3 update! We would love to hear what your favorite things to decorate with are! And are there any decorations you’d like to see in the game?

Keep your eyes on the stars for future devlogs!

Thank you for your support!

You rock!
-The Soda Den Team


Devlog 51: ⭐ 7 Devlogs Until the 1.3 Update



Hello again! We’re back with another Pachan prophecy about the 1.3 update! We noticed some comments about waiting to start the game or looking forward to starting over. So we wanted to clear something up. All the new content is mid-game or end-game. It becomes available only after you finish the caves, with even more unlocking after you finish the main story (aka the pyramid). So you won’t be missing anything. Even if you’ve finished both of those, it will still make sense. 💖

As you can imagine, this update is a big deal for us, and we would very much like the press to cover us. Which means we need to keep the release date secret for a little longer. SO! We came up with a solution. A devlog countdown (see the title of this devlog). It’s not days, but it’s something we can share with you. (Just don’t tell anyone we told you 😉)

Now on to the devlog itself! Once again, spoilers ahead, so beware! We think there’s plenty more to discover about these characters, but we want to give a fair warning to those who want to go in fresh.

In our last devlog, we talked about two Yakugan characters, Akhi and Ugvin. In this devlog, we’ll focus on two new Mograni characters.

If you’ve played the game so far, you’ve likely met Zeda, the Mograni leader, and her younger siblings, Touk and Vallah. You may have also met Cohh, Havri, and Anda, the Mograni Keeper, at festivals. We also introduced Azkel in a previous devlog, the new Mograni romanceable character.

In this devlog, we will talk about two new Mograni Characters. Koli, Azkel’s daughter, and their neighbor Jiyla, the tailor for the clan.

[h2]Koli[/h2]

Koli may be fiery, but like her father, her heart is in the right place. She loves to explore and collect interesting things like skulls of strange, long-gone animals. She’s proud of her father and his past but wishes he would settle down now that he’s a bit older.

Koli can usually be found in the Mograni Plains or hanging out with her childhood friends Anda or Vallah when it rains. She loves caves and is especially happy when you gift her gems.

[h2]Jiyla[/h2]

Jiyla also lives on the plains near the lake, not far from Koli and her father. There, she and her partner, Todu, raise their young son Dag. Jiyla enjoys sitting by the fire sewing clothing. You can also trade with her for a new outfit!

Jiyla is as known for being quiet as she is for being an ultra competitor at dice and ball, two games the Mograni love to play. To really make this clothesmaker happy, gift her yarn.

We hope you enjoyed learning a bit about these characters that you’ll meet in the 1.3 update. When creating our new cast of characters, we first envisioned the culture they lived in as well as how they might see the world differently than Pachans. Their cultures are far more “independent” from the Pachans, even if they do get together from time to time. Pachans worry about their place in the clan, while the Yakuans and Mograni take pride in their independence, so they aren’t as concerned with their greater roles within their clans.

Keep your eyes on the stars for future Pachan prophecies!

You rock!
The Soda Den Team



Devlog 50: 🏝️ Two New Characters


Hello, lovely Pachans!

We’re back with another Pachan prophecy about the upcoming 1.3 update.

This prophecy contains a handful of character spoilers. As always, you should stop reading here if you’d prefer to explore it on your own, but there’s still plenty more you can discover about these characters.

If you’ve played through spring, you’ve already met the leader of the Yakuans, Inza, her partner Brub, and their son Krak. During festivals, you may also have met Pellek, Kocha, Ash, and Javvi. And in an earlier devlog, we introduced Sayra, one of the new romanceable characters. In the 1.3 update, you will get to befriend all of those characters, as well as explore the islands where they live.

In this devlog, we will introduce you to two of the new characters: Ugvin, Sayra’s brother, and Akhi, Brub’s brother.

[h2]Akhi[/h2]

Akhi is the clan’s chef and has absolutely zero tolerance for less-than-perfect food. Even though he’s known for being an opinionated force in the kitchen, he is as gentle as can be when teaching the children of the clan how to cook.

He shares a tent with his beloved partner, Tayta, and their adorable daughter, Hunna. He’s a proud father, and it warms his heart to see his daughter’s best friend be the child of his best friend.

This picky chef just loves being gifted sesame oil.

[h2]Ugvin[/h2]

Ugvin is the tailor of the clan and can be traded with for a new Yakuan-themed outfit. You can find him on Mangrove Island alongside Akhi’s family, his Sister Sayra, and his daughter Fayra.

Ugvin is the older of the two siblings and lost his partner shortly after they were blessed with Fayra. It was a tough journey being a single dad, but with the support of his sister and his best friend, he lives a happy life.

Ugvin enjoys the finer things in life, like aged wine.

As always, we hope you enjoyed this devlog. Thank you for the support! Stay tuned for more! 🎉

You rock!
The Soda Den Team

Devlog 49: 🍒 New Fruit Trees & Plant Mutation



Hey there, Pachan Farmers! It’s time for another chapter of the Pachan Prophecies. In today’s update, we’re unveiling more details about fruit trees and plant mutations. As always, this is the point where you can stop reading if you wish to explore the new additions on your own. 😄

[h2]New Fruit Trees[/h2]

Once you complete the main story, you will be given a new quest. During this process, you’ll get new plants, such as a cacao tree, a fig tree, and a vanilla orchid growing on its host tree, that you can bring back to your farm.

We really wanted to include the cacao tree in some way, since chocolate is a highly influential plant in our collective history. While it is easily found in our world now, its origins trace back to the cacao plant, believed to have originated in the northern parts of the Amazon rainforest. Its rich flavor and cultural significance spread across Central and South America before eventually reaching the global stage.

In Roots of Pacha, you will be able to use cacao beans to make hot cocoa, a recipe you’ll get by befriending a tea-loving Yakuan you may have already met in festivals.

[h2]Plant Mutation[/h2]

Similar to animal mutation tokens you’ll find in the new caves, you’ll discover seeds of this ancient knowledge that had been hidden away. A familiar yet new plant that you can choose to plant in its original or newer version.

As with other seeds, once you discover this variety, you’ll be able to get more seeds from Igrork and plant whichever variation you prefer. Once you complete the new cave quest, you’ll also get recipes that use these new plants.

We look forward to seeing how you use these new plants on your farm! We absolutely love the hard work the artists put into their designs, and we think you will too.

Thank you for your continued support! ❤️

You rock!
The Soda Den Team