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Roots of Pacha News

We're playing the Alpha update 🔥



It's the end of the month, and that means it’s (almost) devlog time. But since it's also Alpha time, we're going to do something cool and stream the new content instead of doing a devlog. We thought it'd be a fun way to showcase the main features of this iteration and hang out with you, the community.

Join us next week as we explore the Savanna and take in the Summer sun in the Land Between Two Rivers. But don’t worry we won’t “spoil” everything.

The alpha update will be released soon after the stream ends 🔥🔥🔥 !

⏰ Tuesday, June 8 at 11am pt | 2pm et | 6pm utc
🎯 twitch.tv/crytivo

Devlog #12: A new season begins ☀

Hi Clan! It’s devlog time, and we’re starting to feel the summer vibes. 🌴 Here’s what we’ve been up to 🔥.

[h2]Surveys and rewards[/h2]
All surveys have been sent to backers, and we’re at over 90% completion. If you still haven’t gotten the invite to PledgeBox or have any questions about your survey, please email us at [email protected] or message @creb or @berkza on Discord.

We’re organizing the production and distribution of physical and digital rewards. They’ll be sent in batches closer to release, and we’ll update their status in the devlogs.

[h2]New team members[/h2]
We also wanted to tell you that we’ve got two new animals joining our development team! Squid will be helping us on the coding side and Kangaroo with the scriptwriting.



[h2]Alpha[/h2]
On April 8th, the alpha went out to Al-fire backers and above, and we’re very happy with their comments so far. Thank you so much for the feedback, bug reports, and streams. 🥰 We’ve categorized and prioritized all of it to fit it in our development cycle.



The pre-order store is now closed, but we’ll continue to give alpha keys to the winners of our Discord community minigame. Some members of the community are also doing their own giveaways with extra keys they’ve purchased.

[h2]The timeline[/h2]
In our previous devlog, we mentioned we would split the remaining work to match the dates of the alpha updates.

Every month, we’ll share the status of our general project overview, as well as what we plan for the upcoming alpha update.

Our current broad strategy is to include a new season and region in each alpha iteration until we complete the in-game year and the whole map. At that point, the game will have a complete cycle, and the alpha will no longer “end” at a specific in-game date. Along with it, we’ll work on features and mechanics, new content, fix bugs, and make quality of life improvements.

[h2]The next alpha iteration[/h2]
Kickstarter orders took a while to process, but we believe we’re still on track to deliver the next iteration in early June. This is a preview of what we’re working on:

[h3]Summer[/h3]
Days are getting longer in real life (in the northern hemisphere at least), so it was fitting that we worked on the next season of the game. This will allow alpha players to kick back and relax in the summer heat with new plants, animals, dialogues, and even a new event!



Seasons affect almost everything in the game. For summer, we’re adjusting some systems and developing new ones. The good news is that all efforts made for this new season will make fall and winter easier to implement.

[h3]Savanna[/h3]
The other main feature we’re working on adding is the savanna which lies northwest of The Land Between Two Rivers. It’s a place of tall grasses, canyons, and shallow waters.



This geography is very special to the Clan. A long time ago, in a place similar to this, they learned to stand upright to walk on their two feet, and overlook the tall grass.

[h3]New Fauna & Flora[/h3]

To accompany both the new season and the map expansion, we’re improving and adding new animations for some animals.


In the current alpha, the only animal that produced something was the female ostrich (guess what she drops... that’s right, an ostrich egg!). Now, you’ll obtain something from each of the current tameable animals. For some, you’ll need a new tool like a milk container to milk your ibexes.


We’ve redone the trees to match the style of the other assets better. We aimed for a more natural look. We’re also working on new plants that will spawn in the summer, like tall grasses and bushes.

[h3]New Event: Rites of passage 🌱[/h3]
The Clan celebrates rites when there’s an important event in the life of one of its members. One of those events is the passage to adulthood.

Soon after the Clan settles in their promised land, the shaman decides it’s time for a “Rite of Passage.” And this one is very special, as it’s your time to make an offering and take the oath of caring for your Clan.

What would you offer your Clan, and how would you like to help?

Next devlog, we’ll show you the progress made on these features, along with other things planned for the next alpha update:

🍅 Split items in the inventory
🦙 Multiple animal sheds
🐮 Name animals
🧀 Some new processors and items
🎶 Music for each area in spring and summer
💬 More character dialogues


Thank you for reading! If you’ve got any questions or just want to be part of a great community, we invite you to join our Discord!



Devlog #11: The after-party!

The Festival is over. Time for the after-party! 💃🕺

Hello Clan!! We had such a blast at the Festival of Kickstarter. Thank you all for having fun with us, and for all your support and love. 💙



[h2]Pre-order store[/h2]
But this party is not over yet! In case you missed the campaign or had trouble with Kickstarter payment methods, we’ve opened a pre-order store page where you can still get the digital rewards. It will only be open for the month of April and then we will need to end the party, have a bunch of mates 🧉 (the drink), and get back to work.

Go to the pre-order store

[h2]The Pachan Cooking Contest[/h2]
Food, so much food 🤤🤤🤤. Our stomachs have been growling nonstop for the past month. Thanks to everyone who participated!

[h3]Raffle Winners[/h3]
🥁🥁🥁 Congratulations to @askjdniasucialsd, @batonga, @rollingstampede! You’re the 3 winners of the raffle and will be getting access to the alpha 🔥!



[h3]Main Prize Winners[/h3]
We’ll be choosing the 2 main prize winners in the next few days. You’ve made this really hard for us, your creativity, descriptions, and yumminess were exceptional!

[h2]What we’ve been up to [/h2]
While planning and running the Kickstarter campaign, we continued to build on the game even after letting streamers play.

During this past month we’ve added:
[h3]Style & new decorations[/h3]
We added tall grasses that spawn in batches, 3 flooring types (dirt, wood, stone), worked on item alignment, and updated plant shadings. This is how the game looks now:



[h3]Food[/h3]
We’ve added the initial cooking mechanics with a few recipes you can make and their animations!



To expand on the importance of food preservation, we’ve added fish drying and fermenting to the existing processors.



[h3]Multi contribution & Storage[/h3]
A much-requested feature by the content creators who played the pre-alpha, and something that was on our backlog, was the ability to contribute multiple items at once. You can now open a contribution menu to easily contribute after a good day of foraging and harvesting. You can even recover what’s been contributed for the day if you accidentally dropped it in.





[h3]Feedback[/h3]
We’ve implemented an easy way to report bugs and feedback inside the game. Just pressing F1 will bring up a feedback menu. Alongside your description, we’ll receive a screenshot and state of the game to try to reproduce the issue.



[h3]Cross-platform tests[/h3]
We received our Switch Dev kits last month and were able to play cross-platform! There are still many integrations, optimizations, and improved controller support to do. Still, it’s great that we develop for it early on!

If you want to read more about it, we made a post about it



[h3]Load menu[/h3]
We’ve always had a save system, but loading was a bit tricky and not 100% functional. We’ve now implemented a basic but proper menu and also integrated it with Steam for identifying users in multiplayer.



[h2]What’s next[/h2]
This month we’ll split our time between coordination and development.

[h3]Coordination[/h3]
  • We’ll be processing Kickstarter pledges and pre-order stores. We’re developing a simple tool to automate the process of assigning Discord roles and providing alpha backers with keys.
  • Open up Discord channels for alphas.
  • We’re working on an updated timeline that includes stretch-goals and assets from Kickstarter design tiers.
  • We’re growing our team. It’s a gradual process as we want to have the right size to keep our current synergy.


[h3]Development[/h3]
Our main priority this month is to deliver the updated alpha to backers and winners of contests, receive and categorize feedback and bugs.

We have a few things already going on, which we’re scheduled to finish this month:
  • Sketch and try the dimensions of the updated map with new locations (Tundra and Turtle Islands).
  • Seasons assets for The Land Between Two Rivers and Forest area.
  • Work on the back story of the game, the Yakuans, and other roaming tribes.


We’ll also start working on the features defined in this month’s planning sessions.



Thank you once again for all your support!




Pachan Cooking Contest 🍕🍚🍜🍝🍰

We’re officially launching the Pachan Cooking Contest (think the Great British Baking Show of prehistory!)

Steps to Participate


  • Step 1: Cook something you love. It can be anything you like to eat yourself or share with your family and friends.
  • Step 2: Take the best-looking picture you can. Make sure you do it before munching on it (a bite can be hidden if you get the right angle 😉).
  • Step 3: Upload your picture to either Twitter or Instagram with the hashtag #PachanCookingContest and mentioning Roots of Pacha user (@rootsofpacha on Twitter, @roots_of_pacha on Instagram).


You can enter as many different dishes cooked by you as you’d like.

You have time to participate until 04/01/2021 12:00am PDT!

Full rules and details in rootsofpacha.com/cookingcontest

Prizes
MAIN PRIZE (2 winners)

  • Your recipe will be craftable in the game, obtaining the "Rock polaroid" collectible and in-game item. It might become the favorite dish of one NPC too!.
  • A key for Roots of Pacha alpha on Steam which begins on April 2021
RAFFLE (3 winners)


Gallery

All entries will be visible on the Contest website along with full rules, and on our Discord too!

Roots of Pacha - Kickstarter-Kampagne zur Farming-Sim im Steinzeitalter gestartet



Crytivo und das Entwicklerduo Soda Den haben ihre Kickstarter-Kampagne zur vielversprechenden Farming-Simulation Roots of Pacha auf den Weg gebracht und konnten bereits in den ersten 24 Stunden dank rund 1.000 Unterstützer:innen das erste Finanzierungsziel erreichen. Jetzt werden die ersten Stretch-Goals ins Visier genommen. [...]

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