1. Mirage
  2. News

Mirage News

Added Mirage Creative

Mirage Creative is Importer + sandbox. More info will be in next public post.

Mirage 04 will be released in 9 days!

Hi,
It will feature an Importer and something more (much more). I don't want to say "what" exactly because it is a surprise! ːsteamhappyː
-M

Mirage is reverted to 035, 036 will be moved to beta branch due to some issues

Mirage 036 featured addition of BVH player but I forgot that it's also disabled playback of all other animations and released it too soon. For the time being, Mirage will be reverted to 035 and 036 will be accessible in "beta" branch on Steam for users who want to test BVH player functionality. As soon as BVH player issues are fixed - it will be merged into the main game.

To test 036 you need to click right mouse button on Mirage icon in Steam Library, select Properties, then go to BETAS tab and select "036-bvh-player" in a list.

Sorry for the inconvenience, M

Mirage 036 - Video Tutorial (Export of BVH animations into Mirage)

Update:
Mirage 036 is moved to BETAS branch due to some issues. How to access it is described here:
https://steamcommunity.com/games/1245780/announcements/detail/3604598253755594612
---

ORIGINAL POST:
Video tutorial: https://vimeo.com/776732139

Hello dear Steam users,
With Mirage 036 you are not limited anymore with built-in 200+ animations. Now you can import any characters animations you want!

In this video tutorial I have tried to cover all necessary steps to make BVH animations for Mirage 036.

Software used in this video:
  • Maya 2019
  • MotionBuilder 2019
  • Daz Studio 4.20 + DazToMaya Bridge 2022.1 revision 11.34


You can use newer versions of Maya or MotionBuilder. Autodesk provides 30-days free trial. Blender might work as well, I just did not test it there.

-M

Mirage 036 - New functionality - BVH Player

Hello dear Steam users,

Originally BVH player was planned to be released after Mirage 0.4 but since 04-beta-1 is ready on 98% "only" as of today I have decided to release Mirage 036 (BVH Player) to keep you occupied for a while.

BVH player allows play back of animations created for Genesis 3 Female skeleton.

One example animation is included in game's folder at \Steam\steamapps\common\MirageByMorganaVR\Mirage_Data\StreamingAssets\BVH Animations and can be played within a game by opening Animation tab and clicking on "test92_Take_001.bvh" filename.

In a few days I will upload a video tutorial how to create such animations yourself.
The easiest process for me is this:
1) Use Daz2Maya bridge in Daz Studio on any G3F character (Base or Custom - does not matter, skeletons are the same).
2) In Maya 2019 use "Send to MotionBuilder" feature
3) In MotionBuilder 2019 characterize Genesis 3 Female character
4) Create animation from scratch or retarget animation from motion capture or other sources
5) Export animation as BVH
6) Copy BVH file to Mirage

There is a "Sync" checkbox on Animation tab. Its functionality is not implemented 100% and for now you can think of it as global time reset to frame zero. "Sync" is used to correctly play back multiple BVH animations on different characters (created as ONE animation in MotionBuilder). Imagine you have a motion capture session with three people interacting with each other and you need to use Sync after you selected BVH animations per each character.

This "BVH Player" feature is in alpha state of development - it does not play back bones rotations 100% accurate if you compare source BVH animation and Mirage playback but it's still lots of fun to import your own animations in Mirage, so enjoy it while remaining work is done on Mirage 0.4 (Importer).

Cheers, M