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Shadowforge News

Latest build 14.2

[p]Paint filling is now a lot faster to use - it works with tolerance, transparent background and larger canvases. RMB + F to fill on your mouse cursor, in case anyone forgot or if I didn't add it to the documentation.[/p]

Throw chocolate at Shadowforge

[p]Ripple FX is a new addition to the image menu. It jiggles your image in a ripple manner.[/p]

Jiggle With Shadowforge

[p]Jiggle FX added to the Images menu.[/p][p][/p][p][/p]
  • [p]Live preview for Blurring the canvas was too intense so I removed the option to preview Blur.[/p]

Changed paint filling to be asynced + a bit of chat

[p]Since there is no other way to make paint filling instant that I know of with this "game engine" that I am using, I am making it asynced so that you can decide when it lags for you and want to end it yourself by pressing Alt + Q or Esc. [/p][p][/p][p]I am stuck on the 2023 since there is no other way that I am aware of about how to do this paint fill. What happened was that it seemed slower on the 2024 late version (without looking at async).[/p][p][/p][p]This engine has it's own language, I know that maybe I should not have picked this engine to do a drawing app. I was new and just wanted to have fun making a drawing app after making a few games.[/p][p][/p][p]I hope it gets solved soon... so that CPU/GPU are both supported evenly. Because that seems where the problem is.[/p][p][/p][p]Sincerely,[/p][p]Me.[/p]

It's 60 over 10!!

[p]Shadowforge has reached exactly 60 players that have used this free software for over 10 hours (stats can not show more than that).[/p]