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Shadowforge News

Fluid drawing and recreation of Gameboy Shader

You will now draw like this:




And the modern Gameboy Shader now looks like this:

Gameboy Shader

It has landed. You can do these kind of shader stuff with flood filling too.

Paint bucket tool

The flood fill has come to Shadowforge. If you don't want to flood fill every brushstrokes, then move down in depth.

Four new icons

Added in Depth Seed and Depth Growth. Depth Seed puts you at Depth 0, and Depth Growth puts you at -500 depth.

Shadowforge now has two preset brushes, Plain Circle and Square.

Cursor is now invisible while drawing.

Changed scale to 1:1 while picking a sprite from the start. It makes it so that you can see the size of the sprite immediately.

Contest: Paint a greek mythological creature using Shadowforge.

You must video record it without sound and speed it up so that it is at maximum 5 mins long.

Write to [email protected] to announce your participation. If less than 7 participate then the contest is cancelled. Deadline for participation: 14/4/2020.

E-mail to [email protected] your submissions. Deadline for submissions: 5/1/2020.

Rewards:

[h3]1st place[/h3]

$70 USD (paid with paypal).
Pick a theme for your videos soundtrack (eg., Intense Action, Mysterious, Calm, etc.). I will then pick a collection of my soundtracks that I've composed and pick one that fits your description.
Two original soundtracks composed by Mibli Entertainment and used for two of the trailers and the soundtrack used on your video.
Steam spotlight (your video and image will be posted on this products Steam page.

[h3]2nd place[/h3]

$30 USD (paid with paypal).
Two original soundtracks composed by Mibli Entertainment and used for two of the trailers and the soundtrack used on your video.
Steam spotlight (your video and image will be posted on this products Steam page).

[h3]3rd place[/h3]
Two original soundtracks composed by Mibli Entertainment and used for two of the trailers.