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Shadowforge News

New way to modify the gradient shader

Press on CTRL + 1, 2 or 3 to modify the gradient shader while hovering over it's icon.

Made the camera slider move slower.

Shadowforge 5.4.2 - Gradient and UX

There are ways to shape your gradient to how you like it. No angle modification just yet but it might be added in the future. Check them out!

The tooltips got an update. Now the rectangle background is 60% transparent.

Shadowforge 5.4.1

I have fixed the rare outline bug where it sometimes far into the painting outlines the whole figure. A method I used was to use that bug to my advantage. I erase and I put back and that is why it will not be affected by a paint fill. How did I come to this conclusion? When I saved and opened the same file, it didn't fill the whole figure but only the outline.

Added in mutated frog into misc sprites menu.

I care about UX and a thank you letter

So something that has been bugging me a lot is the first UX you get from Shadowforge. It's when you don't maximize your window at start. Now, you will not need to maximize it on the start menu in order to interact with the menues on the bottom in the painting room.

But... you will get a lower resolution if you do not maximize your window in the starting room. I have acknowledged the developers of the engine and language I'm using with my project file sent to them, however it does not seem like they have fixed this issue.

Thank you for the support you've been giving me recently.

Cheers.

Not retiring, but...

I am leaving Shadowforge here and not retiring but I will most likely not work on it anymore.