Animation update
I changed how variables work when adding a frame so that there will no longer be duplicates added from that frame to the next frames.
The counter variable is one single thread, and not individually different. There is only one variable entity that controls the counter for when it's time to move on to the next order.
It's hard to explain if you are not a programmer but all you need to know is that the dupe bug is fixed according to my tests.
The counter variable is one single thread, and not individually different. There is only one variable entity that controls the counter for when it's time to move on to the next order.
It's hard to explain if you are not a programmer but all you need to know is that the dupe bug is fixed according to my tests.