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Shadowforge News

Animation update

I changed how variables work when adding a frame so that there will no longer be duplicates added from that frame to the next frames.

The counter variable is one single thread, and not individually different. There is only one variable entity that controls the counter for when it's time to move on to the next order.

It's hard to explain if you are not a programmer but all you need to know is that the dupe bug is fixed according to my tests.

Crucial bug fix to outline shader

Fixed a bug that made the outline color inside the outline. It now only colors the outline. This happened in conjunction with using a specific drawing tool. But it's now fixed. I know the outline shader seems really popular amongst youtubers, sticker makers, and possibly more. I'm happy to have it fixed, sorry that it took awhile. I knew about this when I streamed on twitch a few days ago but I was painting until I found more bugs.

Shadowforge 5.2.5

Fixed a bug that made Shadowforge unresponsive when restarting a layer while having the lasso mode on.
Fixed another bug that made the undo not undo what you have lassoed.
Slightly increased the number of undos/redos you can do.

Animating just got easier!

You can now preview your animation by writing the number you want it to loop through on the animation panel (CTRL + A) and then clicking on it. Standard and the only frames for the previewer is set at 0.20 * 5.