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Shadowforge 5.3.1 (animation update)

This quality of life update makes it so that when the left mouse button is clicked on an animation frame, it will select it without placing it on the canvas. Placing it on the canvas is only performed by right mouse clicking the animation frame.

Shadowforge 5.3: New menu and more things

When you press ALT + A you go to the second right menu (translated in all supported languages).
Added in to the second right menu:
  • Sharp Outline
  • Smooth Inline
  • Sharp Inline


Two new sprites are available in the misc sprite menu:
  • Big Chicken
  • Hyena Warrior


Lots of bug fixes too which was mentioned in the devlogs before this one. And an increase of amount of undos/redos you can do.

Outline quality changed

I've set the outline to be smooth instead of sharp. I might add inline in the future, maybe next month or some day in 2022. I can't promise anything.

Keeping the opacity update

When you press ALT + E after you have lassoed, the lassoed part won't lose the opacity that it had.

Animation update

I changed how variables work when adding a frame so that there will no longer be duplicates added from that frame to the next frames.

The counter variable is one single thread, and not individually different. There is only one variable entity that controls the counter for when it's time to move on to the next order.

It's hard to explain if you are not a programmer but all you need to know is that the dupe bug is fixed according to my tests.