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Shadowforge 13.1 - Noteworthy Paint Fill

Good day, painters!

Paint Fill has been added to the app. You can fill paint precisely by holding right mouse button and then pressing F.

It does not have an amount of threshold you can pick yet. Right now, it only functions as a paint filler for flat colored areas.

Behind the scenes I've been working on making the QoL better. Which maybe you have noticed in some updates.

Have fun.

Shadowforge 13

We have now reached a new chapter in Shadowforge. The 13th chapter will include more VFX.

The first VFX to be added is the Fireflies FX. And Noise Grain too, although, I'd put it as a hybrid between VFX and shading.

Those are the new things in the beginning of Shadowforge 13. I guess I need to tell you also so that you can make sure of, that they work with lasso areas and other things too in Shadowforge.

Have fun.

Happy New Year!

Happy New Year and best wishes from Shadowforge.

Bug fix, QoL

Fixed a bug that crashed the app when tiling sprites.

Made Invert Shader useable with lasso areas.

Shadowforge 12.5. "Surely, a tame lion must be inverted...?"



"Nay", said the king. He looked at the sky in disgust and smacked his tongue up and down to show a disarray with the real nature of the world. He added to his short answer; "It is true, you can not be the maker of the beholder. But you can change it's desired patterns to the complete opposite.".

[h3]New Shader: Invert Colors[/h3]

Use it to make nice things with B&W or to make something cool instead hot or to hide your face on the internet, perhaps. I just make this software for fun, you do whatever you want with the paintings, haha.

[h3]New Font: Strings Font.[/h3]
A calligraphic font that just connects the letters to make it look calligraphic.

[h3]QoL: Am I in a time machine?[/h3]

Finally the bugs are fixed. Everytime you make a mistake, you insist it was a silly one, until you look back again. Oh no, the barrel and fish eye previews are not like the others, I think now and then...! The issue was that it was nested into the UI and not the surface drawing.

More UI is outlined and the UI placement bug that deletes one UI will behave correctly.




I am staying on the developer engine which is from 2023... so there will not be anymore cautious changes back and forth. At least to my knowledge.


Might need to fix some more bugs... I am not that happy with the lasso loading times.

Well. Cao there! Hope you have a merry one and a happy new year!