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Shadowforge News

Gameboy Shader Update

I know that gameboy artists like to add a light tint on their art so I made it work with the gameboy shader. Feedback is welcomed, like if there should be white color too or to leave it out and anything else you have in mind.

Saving your brushes "forever"

When you click on load project, the images/brushes you put on the first row will reappear, even if you have exited the app and opened it again.

I am trying to make a .sf file extension work with all surface layers, but it either doesn't work in GML or it is more advanced than I thought it to be.

Paint fill scaling update

Filling with the paint fill tool now works when your brush scale is another size than it used to be. Which means that if you painted something while having fill tool mode on, you can still resize your brush scale and then use the fill tool. However, horizontal and vertical scaling differently does not work good with the paint fill tool.

Paint fill update

Paint filling works with scaling your sprite.

New keybindings

CTRL + Mouse Wheel to scale your sprite up or down.
SHIFT + Mouse Wheel to zoom the canvas in or out.
CTRL + INSERT key to call in the polygon tool.