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Shadowforge News

Patreon

I know that some people out there likes to donate, that they want to feel that they are worth using the software that is free, or that they feel like they must devote hours into something because they paid the developer. Some might utterly despice it. Others do it because they feel that the developer did a good job and he or she should be rewarded.

I might at a later date cancel my Patreon page, but for now, I'll keep it up. It's quite scary because I might feel upset about it the next few days and cancel it immediately. But I'll give it a try.

Here is my patreon page: https://www.patreon.com/miblient?fan_landing=true

Polygonal tool update

With the help of the GM community, I updated the polygonals to move together to the mouse pointer.

More on the polygonal tool

If you press CTRL + 1 you can move the polygons in a "liquified" manner to another place on the canvas. It's the best I can do right now for it. I have looked up stuff on path finding and how to make them all move together perfectly. I just don't have much time anymore to work on Shadowforge and read up on stuff. I asked for help from the coding community, but still waiting for anyone to reply. We'll see how it goes.

Eraser fixed

With some GMS2 updates, you have to adapt your code. And I saw that the eraser didn't work like it should, so I fixed it.

Languages and a new polygonal drawing feature

I hope you had a great christmas and that you will have a wonderful new year too.

I made some languages fit the UI. Added in a new polygonal tool, that is pretty much like the vertice tool, but it doesn't have perspective added to it and you can not upload an image to it. With it, you can add and delete connectors. Delete a connector by right clicking on it, add a connector by left clicking on the red plus.

To create the polygonal surface, press CTRL + SHIFT. Remember to press CTRL + T to add it to the canvas surface when you want it added there.