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Shadowforge News

Raycasting with fill tool experiment and nature shader update

When I mean raycasting, I mean a method that locks down different parts to be flooded when they have been flooded. It's very early in development and may be thrown in the bin or developed on further.

Other news, I have removed the pixelation effect from Nature Shader and given it that gothic dark nature look. I recommend Warm Shader for nature things too, since it's very moody.

Paint fill tool update and how I want it to work

I patched in a paint fill tool that is working with however fast you are moving with your mouse or pen. You can also see how I want it to work by pressing CTRL + F and drawing with it. But it's not working like I want it to.

However, in big resolutions, it might not be that very much noticeable.

Slow brush is working again and about the paint fill tool

Slow brush bug fixed. About the paint fill, I have yet no idea how to fix this. I tried making the grids that is following a path, to make grids as fast as the mouse moves. However, it was very laggy and it did not work as I wanted to.

Peace,
Mibli Entertainment.

Polygon tool update (not the mask one)

Pressing CTRL + 5 will quickly make your polygons into a triangle. This is appropriate when you want to start making a new polygon tree. For example, you might have made a polygon human hand and after you're done with it and pressed CTRL + T to print it to the surface, then you want to start over to make the arm.

Polygon tool brush update

Polygon tool brush is now a brush and a mask simultaneously. You can mask your drawings with Polygon Tool Brush & Mask.