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Shadowforge News

Shadowforge Stable Version 2.1

I fixed the last bug which was that the canvas saved itself to the docker when pressing on the UI. I believe Shadowforge is now bug free. Correct me if I'm wrong. No worries. Just send a mail to support.

Was thinking about adding...

I have been thinking really long about arrow sliders so that you can make your best piece ever in the highest quality you can imagine.
CTRL+ Shift to open a window with lots of premade brushes.

But I need motivation and looking at the data, it's not very promising. A very slow curve. I don't know why but I haven't seen a user stay a long time, rarely see "1 user live", only that someone has recorded time in it. There's only 1204 unique users that have downloaded SF with 25 users that have spent over 2 hours in it, but I don't know. Maybe it needs more time.

Copying the sprite mask update and 50% off supporter pack!

If you press the home icon and then right mouse click on anything on the canvas, it will finally measure the size of the sprite that you are using. Which means, that you can use any sprite to copy with to the brush docker.

New brush *wobble* *wobble*

Fish scales has been added to the premade brushes.

Is Shadowforge a "selfish" app?

Well. It is dependant on GMS2.3+ entirely, and that is why it can't save your progress as if it was in pause mode in a single file. There are games that have selfish classes, and I could perhaps compare Shadowforge to that. However, I have made it possible to save a project file for one single layer, and I believe that sharing a .SF file is great because I do believe that it will not slow down your computer, compared to a .png file with thousands of colors and brush strokes. Please use .SF if you have a friend that is using Shadowforge too.