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Shadowforge News

Languages and a new polygonal drawing feature

I hope you had a great christmas and that you will have a wonderful new year too.

I made some languages fit the UI. Added in a new polygonal tool, that is pretty much like the vertice tool, but it doesn't have perspective added to it and you can not upload an image to it. With it, you can add and delete connectors. Delete a connector by right clicking on it, add a connector by left clicking on the red plus.

To create the polygonal surface, press CTRL + SHIFT. Remember to press CTRL + T to add it to the canvas surface when you want it added there.

Shadowforge 2.2


* Arrow sliders seems to be finished, but I may change my mind on it's scroll speed.
* Slow brush no longer makes a big sprite block the view for drawing. It was a bug.
* Uploading a sprite/brush to the brush docker now has it's own row.
* Making a random world can now be done with painting 1-9 brush strokes on the canvas and/or uploading 1-9 sprites.
* Uploading to steam workshop now uploads the drawings/sprites you added to the "animation frames" docker, the top docker.
* You now need to press Enter + RMB or Enter + CTRL + J/U to scale your brush.
* Added in Horizonal Scale and Vertical Scale brush sliders.

Shadowforge is 100% free but you can buy me a coffee + patch notes

Added in a link to my ko-fi page on the news page of the app. This is no fundraising campaign, it is just an appreciation for me making a free painting software.

Changed the placement of the random world generator icon to be far away from other icons. Fixed bug that made it generate a world when holding the mouse and mousing over it. Changed the arrows to be "arrow sliders".

Added in arrows

The arrows are there mostly for 4000x4000 paintings, where you can change the location of the camera movement.

Update on the pixel lasso

I had to make the pixel lasso bigger the bigger canvas you have. Grids are CPU heavy, and making a grid cover more than 256x256 on a canvas with a pixel size of 2x2 is going to make the app hang up. Unless there are other ways to do this in GMS2.3+, this will have to do for now.