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Shadowforge News

A feature from Shadowforge 1.x is back

You can now load a gif into a sprite sheet on the canvas.

Fill tool

Fill tool is now available. It's a bit tricky how you need to use it with the three layers, however. You'll need to merge them up and down as you see fit. You'll see how it works if you try it.

I fixed some bugs and uploaded Shadowforge 2.0

Most of the bugs have been cleaned out from Shadowforge 2.0. But there's some things not working like it should. It is recommended to draw in full screen, since windowed screen is bugged.

You start in full screen now and when you press the "ESC" button you can resume drawing or exit the program.

There's the first layer that draws everything you've drawn on other layers, and 2 layers for drawing things that will be on the first layer.

Reverted the patch

Due to bugs, I have reverted it to what it was in September 27th.

Untitled

Depth layering didn't work out that well and that is why I've decided to redo the layering system totally. I worked hard to make it into an alpha/beta state.

This changes how drawing works fundamentally on everything. The layering still uses the arrow keys to change layers however, but a lot of things will work now that was just not welcomed in the depth layering system. And certainly a lot more addons for the future too.

If you encounter any bug, you can always contact me on the support page.