1. Shadowforge
  2. News

Shadowforge News

Shadowforge 1.5.6

It appears to be a productive day for Shadowforge today. Three patches on the same day.

* Now all colors show on the "E" docker.
* When you restart the canvas, your new sprites will be undoable and redoable if you add a background. It's really important that you remove your brush before restarting the canvas.

Shadowforge 1.5.5

The vector matrixes (or fake 3d vector) is now below the sprite drawing. Which means you can now draw on the vector matrixes. However, if you decide to work with vector matrixes, you can not undo the sprite drawings properly, they will just go below one depth each undo move.

Shadowforge 1.5.4


* Undo/redo now works from the very start. No need to do tricks to allow it to work on a transparent background anymore.
* Some fixes to your desktops uploaded image cursor position.
* There was a bug with yesterdays upload to steam that made the eraser not work like it should, it is fixed now.

An Open Letter About GMS2

Being a minority of software developers in the GMS2 community, I felt I had to write this. Most GMS2 users are not interested in benefitting the software developers that have spent thousands of hours to help you create something extraordinary. I got 2 down votes on my custom palette tutorial video, and just 1 up vote. Furthermore, I couldn't voice my opinion in the GMS 2.3 development topic about the crippled coding of saving a surface to an image. I was stopped by a moderator clearly saying that my opinion does not matter in that thread, so I had to make a topic elsewhere to request this feature. The saving of a surface has been crippled since GM7. I'm sorry but we will have to wait maybe 1-2 years for this software to save alpha values like it should, if I'll stick with GMS2 by then.

Shadows, alpha and finding a solution for...

Shadows and alpha up/down buttons now work correctly. I still haven't found a solution for how to make the "E" docker save all the colors on the images.