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Corrected alpha values on some code

When you resize, correct alpha values.
If you use a font, correct alpha values.
Resize the picture bug fixed.

Imagination Class #3

[h2]The Bad Monster and the Nice Monster.[/h2]

When you're drawing the evil monster, you have to make it seem like it's a zombie. Just emotionless. No pupils or else he can have feelings like a little puppy. Yellow to red eyes (to not make the viewer feel like it's a ghost). It must have anger, so yellow-red is the way to go. Not a lot of teeth like a shark but it should still look like shark teeth. If you make too many teeth it's basically not humanoid and doesn't "fit in" to the monster you want the character to have an intellectual conflict against.



Yeah, so what can it be? It doesn't have to be an orc. It can be a bat-like humanoid, a reptile humanoid, or a pesty rat humanoid. Many different animals that we have in the world, and their damage to humans can be made as a bad monster.


So you want to make a nice monster? Then it needs pupils so it can show feelings, eyebrows so that it can show affection, wether it be happy or sad, it shows that it has emotions. Shadows around the eyes does not mean it's an evil workaholic. It's just something to blend in with the eyelashes that makes you memorise the eyes better and it's pretty cool too.



Whatever you do, don't make it look alien. That might be for another class.

Bon voyage! See you!

Tips & Tricks for the comic book artist

Onionskin is your friend. When you are done with your drawing, you can draw white speech bubbles and then just let Shadowforge outline them for you. Then you merge it down with the finished layer.

Maybe you want special speech bubbles that look very much the same as classical speech bubbles. Then you can permanently save them to the "Click here for brushes" menu.

It's easy to write the text. You just upload a font (although not permanently saved), write the text and resize it how you want it to be resized. This sample does not show that it can be used with other colors, but it can be used with any color. The text is rendered real time in WYSIWYG (what you see is what you get) style.

Imagination Class #2

This is a class about why the blur brush is good for night time scenes with lights lit.



If you do not use the blur brush then it will make shadows, which won't make a lit up environment in night time be like you want it to be.

I also used the underwater effect for the water, which was actually really colorful before I used that.



Blur brush makes your alpha value lighter and does not make your brushes fade. This coupled with the alpha brush can make some interesting things.

If you want to blur something, then I suggest the blur icon on the left menu.

Spray values

You can now put in a value to divide with on Draw Tiled Horizontally and Draw Tiled Vertically.

I also made the spray work with flipping and mirroring your brush and when rotating the camera.

The applied effects of alpha brush, rotation brush and balanced and unbalanced scaling brush now works with spraying too.