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Shadowforge News

Update on the pixel lasso

I had to make the pixel lasso bigger the bigger canvas you have. Grids are CPU heavy, and making a grid cover more than 256x256 on a canvas with a pixel size of 2x2 is going to make the app hang up. Unless there are other ways to do this in GMS2.3+, this will have to do for now.

Pixel lasso fix

When you are in pixel mode, the black and white squares won't blink and they won't disappear if you want to pixel lasso somewhere else. Unfortunately, making the grids move seamlessly around and not like the slow brush, is something I have to figure out.

Shadowforge Stable Version 2.1

I fixed the last bug which was that the canvas saved itself to the docker when pressing on the UI. I believe Shadowforge is now bug free. Correct me if I'm wrong. No worries. Just send a mail to support.

Was thinking about adding...

I have been thinking really long about arrow sliders so that you can make your best piece ever in the highest quality you can imagine.
CTRL+ Shift to open a window with lots of premade brushes.

But I need motivation and looking at the data, it's not very promising. A very slow curve. I don't know why but I haven't seen a user stay a long time, rarely see "1 user live", only that someone has recorded time in it. There's only 1204 unique users that have downloaded SF with 25 users that have spent over 2 hours in it, but I don't know. Maybe it needs more time.

Copying the sprite mask update and 50% off supporter pack!

If you press the home icon and then right mouse click on anything on the canvas, it will finally measure the size of the sprite that you are using. Which means, that you can use any sprite to copy with to the brush docker.