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Shadowforge News

Shadowforge 1.6.5

Fixed the Sprite Mask, when you press "F" and print the canvas it will be big as your sprite scale. Works with the Square and probably the Circle sprite, which start at 64x64. Not sure about the big circles, I have not tested it yet.

Changed the palettes. I think this was what corrupted the project (since when I resurrected it, it was not the same).

The palettes are now portrayed the way that GMS2.3 want it to work. Obviously, I am waiting for an update where they will fix it so that not everything is lighter when you change the alpha, but that you can code it however you want the alpha to turn into. But who knows if and when they will do something about that.

Fixed the corrupted project

All is fine now!

Project got corrupted

The Shadowforge project got corrupted in GMS2. It seems there is nothing I can do about it. The backup I made was from 19th of June. Right now, I'm thinking of discontinuing the project due to this.

Shadowforge 1.6.4.1

Canvas size is now shown in live text on the top of the UI.
You can now draw on the area where the palette is only when it is disabled by pressing button "G".

What Is Sprite Mask?

Sprite Mask is three-in-one animation, eye dropper and copy pasting a chosen point on the surface. It's a bit buggy now, the UI to the left can disappear sometimes, but it can be returned if you know the right drill.

Press "F" to select an area to put on the "E" docker, and press "A" to cycle your images. You can have up to 1000000 images in the Shadowforge folder.