GameGuru MAX DLC Restructure
Revamping Our DLC: 100% Community‑Driven
[p] [/p][p]Today, we’re excited to release a major restructuring of the way we release and host DLC that puts the community spirit front and centre, while also delivering a bold price reduction: almost all asset packs are now radically reduced in price.[/p][p]Over the past few years, DLC creation by the community has blossomed into a vibrant ecosystem producing countless assets, and we aim to support and encourage this for years to come.[/p][p]Below, we’ll walk through why we made this change, what it means for creators and developers alike, and how you can get the most out of the new model.[/p][p] [/p][h3]Why Restructure?[/h3][p]1. Community First, Profit Second[/p][p]By lowering prices, we lower the barrier for indie teams, hobbyists, and students to experiment with premium‑grade assets—ultimately expanding the audience that can benefit from community work.[/p][p]2. Simplified Pricing Tiers[/p][p]Previously, each pack carried its own pricing logic, called Booster, Asset, and Mini-Kit, at fixed prices. The new system allows artists themselves to decide on the content and value of their creations, providing more flexibility and freedom to creators and more choice to users.[/p][p]3. Fairer Revenue Distribution[/p][p]With reduced prices, we have increased the royalty rate to all DLC creators to 70%, with the remaining 30% paid as commissions to help prepare and manage the Steam listings. DBS now only make revenue on core product sales. This ensures that the community continues to earn sustainably, encouraging all the talented artists out there to contribute fresh packs.[/p][p][/p][h3]Community Creations[/h3][p]Every single DLC currently available for purchase is community‑created. That means:[/p]- [p]Authentic Diversity: The range of themes reflects the varied styles and cultural backgrounds of our global creator base.[/p]
- [p]Rapid Innovation: Community creators iterate quickly, responding to trends and feedback far faster than traditional pipelines.[/p][p][/p]
- [p]Budget‑Friendly Prototyping: Build proof‑of‑concepts or early demos without draining funds.[/p]
- [p]Scalable Production: As projects grow, upgrade to higher‑tier packs for richer content while staying within budget.[/p]
- [p]Support the Creators: Even at reduced prices, your purchases directly fund the artists who made the assets possible, fostering a virtuous cycle of creation.[/p]
- [p]Leave detailed reviews and rate assets: High‑rating packs gain extra exposure, helping creators earn more and provide feedback and encouragement to produce additional content.[/p]
- [p]Participate in Discord Challenges: With the release of new, themed packs, you can engage in the Photo Competition on our Discord, with winners receiving general kudos and prizes![/p]
- [p]We absorbed them all into a new Starter Kit: Admittedly, we only had 3 DLC, but in the spirit of the restructure, we have added Booster Pack, Aztec Game Kit, and Particles Pack to a new bundle and priced it as cheaply as Steam would allow.[/p]
- [p]More DLC Absorbed: When we consulted with artists a few months ago about our plan, some blew our minds by offering their DLC for the Starter Kit too, 16 DLC to be exact. So basically, thousands of additional assets, all thanks to our amazing artist community![/p]
- [p]The Latest: At the time of writing, it was not possible to set the absorbed DLC to FREE for the Starter Kit Bundle, this needs to be done by Valve. For now, we have set all the prices to $1 and created a discount that effectively makes "MAX + Absorbed DLC" the same price as MAX alone for new users. For existing users wanting the absorbed DLC for "completely free", hold tight on buying the Starter Kit Bundle and keep watching our DISCORD channel news for the latest. If we cannot make the Bundle work for you (our preferred route), we will round up all the absorbed DLC and make them available via a lovely ZIP file :)[/p]