1. GameGuru MAX
  2. News

GameGuru MAX News

NEW Particle Editor now available!

Today sees the launch of the GameGuru MAX Particle Editor!

https://store.steampowered.com/app/1418110/GameGuru_MAX__Particle_Editor/
This new DLC add-on is compatible with GameGuru MAX and integrates seamlessly.

It's easy to use and brings fast GPU particles to your 3D creations and, by leveraging the power of your GPU, it creates stunning complex effects with high particle counts - without a big performance impact!
[previewyoutube][/previewyoutube]
The Particle Editor provides tools for controlling all the essential effect parameters and lets you create particle movement and flows visually without the need for programming or complex formulas.

You can then export your particle effect to GameGuru MAX and start using it immediately in your games.

Key features include:
  • Create effects with as little as 1,000 to 1 million particles
  • Emitter types incluide box, circle, disc, filled sphere, spherical shell, line
  • Burst emitters for explosions and sparks
  • Particle type settings from size, colours, lifespan and more
  • Animated image particle support
  • Particle blend modes supported, opaque, alpha, additive
  • Particle colouring controlled using gradients
  • Particle orientation control
  • Turbulence system
  • Vector field controls, paint, push, attract, repel, swirl
  • Custom textures and gradients supported
  • Reflector system used to bounce particles off floors and walls
  • Now you can add that extra level of quality and polish to your creations with this powerful visual effects toolset.


NB: This DLC is the same as the AppGameKit Studio Particle Editor. If you own that then you do not need to purchase this DLC.

https://store.steampowered.com/app/1418110/GameGuru_MAX__Particle_Editor/

GameGuru MAX Build 2022.06.17 - Early Access

General improvements to Particle System.
Emitters now originate from the game element.
Small fix to correct shadows cast from point lights.
Added Steam authentication code to verify MAX is owned.
Particle Editor Launcher fully integrated into MAX.

GameGuru MAX Build 2022.05.27

Welcome to the first June update to GameGuru MAX!

The main improvements in this build are focused on the Marketplace system and the Particle effects.

[h2]Marketplace[/h2]
Thumbnails are larger to help you see the featured assets and the Importer is now accessed from the object library for quicker access and to release space for the main screen. We've also improved the UI of the download screen. The preview thumbnails download one at a time, fixing the pause when first enter marketplace.


[h2]Behaviors[/h2]
  • Community created behaviors have been added:
    - Slipping
    - Trap Doors
    - Water height control
    - Reading documents
    - Spike traps
    - Security camera detectors
  • There's now improvements to the door sliding and teleport behaviors.


[h2]Particles[/h2]
  • Added support for Particle Editor imports
  • Code added to support the Particle Editor DLC release (17th June). Users who purchase the particle editor will be able to call it up, make an effect, export the effect and select it back in MAX seamlessly
  • Particles in the level editor now retain their rotation when previewed
  • Updated Switch Escape to fix particle emitter issue on second test game run

https://store.steampowered.com/app/1418110/GameGuru_MAX__Particle_Editor/
[h2]Misc fixes[/h2]
  • Fix for crash when saving as standalone
  • Fix for being unable to use visual logic on objects that were duplicated
  • Fix for "SetWaterHeight" not updating the water visuals
  • Improved the animation import system to account for more variants of a rigged animation
  • Weapons are now detected and added to the game engine without leaving the software
  • Decals are now detected from both decal folders, including the writable folder


[h2]Happy game-making![/h2]

GameGuru MAX competition winners announced!

Drum roll....

The winners of the GameGuru MAX Real World Game Making Competition are:

[h2]1st Place[/h2]
Yogesh Namdev takes first place with his game 'Indian Strike Force'!

The game uses height map data from the Jammu and Kashmir region in India. The game includes an intro video to show the heightmap and has great gameplay and level design. The judges felt it was a well-prepared game that stuck to the focus of the competition and is a great demo game too.
[h2]Well done to Yogesh - he wins the top prize of $250![/h2]

[h2]2nd Place[/h2]
In a close second place is Dave Tummey with his game based around the famous Horseshoe bend in the Grand Canyon.

This modern-day combat game demo makes great use of the height map to set the scene of the game. 
[h2]Well done to Dave who wins $100![/h2]

[h2]3rd Place[/h2]
Game-maker Ali Abdulrahman is awarded third place with his game based in the Amazon rainforest.

This moody game has great atmosphere and exciting combat sequences.
[h2]Congratulations to Ali who wins $50![/h2]

[h2]4th Place[/h2]
Seasoned community member Gary Trickett took the competition to a whole different level with his game Special Delivery.

His unique take on the use of height maps and the out of the box gameplay was a pleasant surprise to the judges.
[h2]Gary wins $50 for his 4th place game![/h2]

[h2]5th Place[/h2]
In the final winning slot is Martin Oliver with his game based on the great wall of China.

Using new assets to construct the level, the game immerses you into a convincing environment.
[h2]Martin wins $50![/h2]

A MASSIVE well done to all our winners and to everyone else who submitted entries. Thank you and we hope you all enjoyed making games with GameGuru MAX.

With the agreement of the game developers we plan to release the Demo Games in future versions of GameGuru MAX so you'll be able to play through them yourself :-)

GameGuru MAX Build 2022.05.27

[h2]Marketplace Released![/h2]
The main development this week has been the addition of a new Marketplace section!
It can be called up from a number of places from within GameGuru MAX:
  • From the Level Editor drop down Edit menu
  • After clicking "Add" in the Level Objects window you'll see a button at the base of the screen titled "Get More Objects"
  • When you are editing a sound source, say for example an audio zone, when the sound library appears you see a button titled "Get More Music and Sound"

The Marketplace offers a number of different sources from where you can search for new content for your games.
  • GameGuru MAX - this column shows the latest Game Kits made and published by TheGameCreators -  currently there's the new Aztec Game Kit and the Booster Pack 
  • Game Creator Store - here you'll see some example models that are available for free or to purchase from The Game Creator Store. One such FREE model is the AIKO character that has been updated to today's graphical fidelity! You can easily grab her and add her into your GameGuru MAX games so it's well worth signing up to the store if you don't yet have an account. Once you have purchased or downloaded free content from the store, you will be able to access from a new "Purchased" category in the Object Library (just below the Showcase category)
  • Sketchfab - this popular web site offers thousands of high quality assets from different artists. Some of TheGameCreator's items on this store are featured in the Marketplace and we encourage you to check out their website for ideas for your projects. Many items can be downloaded and then imported for use within GameGuru MAX
  • Import Your Own - This takes you to the GameGuru MAX 3D model importer, allowing you to bring in your own models and add them to your MAX library

The Sound section of the Marketplace looks like this:
  • Game Creator Store - takes you to the independent Game Creator store where you can browse music and sounds
  • Shockwave Sound Store - adding a great music track to your game can really transform it. This website offers thousands of music tracks that you can buy and use in your games. TheGameCreators have used them for their own video presentations and can highly recommend them
  • Import Your Own - if you have your own music and sound files then use this to add them to your MAX library

[h2]Plus a host of misc fixes[/h2]
  • Fixed issue of standalone crashing when no PERLIN script
  • Small fix to restore project filters
  • To avoid adding drown logic to ALL behaviors, a global function is that characters will lose health quickly when their heads go below the water line, ultimately killing them via damage received.
  • LUA - fix for labelled dropdowns not displaying the correct number of values
  • LUA - fix for floats specified with a range not having a slider
  • Removed limit on camera shake

Finally, today is the deadline for the Real World Game Level Competition. Don't be late, get your entries in NOW! Read details on how to submit HERE