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GameGuru MAX News

Performance improvements - it's now better and faster!

Those of you keeping an eye on GameGuru MAX development will know that in recent months we dragged a bug count from hundreds down to less than ten, and, in the last few months, we turned that same focus on the next enemy of game creation; performance! 

Naturally, we make performance improvements as a matter of course during the normal course of fixing issues, so for this very specific effort, we broke out a range of performance profiling tools to make a direct assault on the causes of slow gameplay and loading times.

Our benchmark hardware was an antiquated gaming laptop from 5 years ago sporting an i5 2-core CPU and an integrated NVIDIA 1050 GPU. This PC is not the lowest spec out there but the logic is that if it runs well on this, it will run better on those systems with more horsepower.  At the outset of the performance work, we ran one of the most intensive demo levels we had, the Island Showdown, to see what our starting Frame Rate was for the game. It was 20 fps, ouch!

By using Intel GPA, OPTICK performance profiler, and some old-fashioned know-how, we identified all the bottlenecks preventing the game from running much faster, in addition to some excellent optimization help from Preben via his Patreon work on GameGuru MAX.  By the time we had finished, the same demo level ran at 60 fps, a three-fold increase in speed!

Some of the best gains came from the old school tactic of 'do less, more speed', applied to how much was being drawn to the screen, how much logic was being performed each cycle, and reducing the frequency of logic that did not need to happen each frame.  In addition, we improved our multi-core paths to offload CPU work to run in parallel to the GPU work submissions such as physics and ray casting.  Along the way we also found opportunities in both the level editor and standalone game to reduce loading times, skip redundant processes and clean up some legacy logic that needed a spring clean.

The result was a game creator that had less than 10 bugs reported, and a decent performance on lower-end laptop systems, ready for your next game project.  Of course, performance tuning will continue as part of making the game engine more efficient and, if you do spot an unusual drop in fluid gameplay or a longer-than-expected loading phase, please post your findings to our issues board here.

Dream it! Build it! Play it!

 

Medieval Melee Weapons Pack Released!

Travel back to the age of brutal hand-to-hand combat with the Medieval Melee Weapons booster pack from awesome artist Mark Blosser, with 14 brand-new, high-quality melee weapons ready to drop into your games for a touch of authentic medieval hack-and-slash.

Never before has visceral combat with the clash of steel on steel ever looked this good!



You can check this out directly on the Steam page here:
https://store.steampowered.com/app/2910660/GameGuru_MAX_Fantasy_Booster_Pack__Medieval_Melee_Weapons/

Dream it! Build it! Play it!

Creepy Crawlies Booster Pack released!

They slither, they scuttle and they crawl - they're Creepy Crawlies! In this new Booster pack from amazing creature artist Gtox, he brings you a new collection of giant bugs and insects. Every asset is fully animated, scripted, with full audio, and is 100% GameGuru MAX ready.

Whether you're making a fantasy game, or some dystopian or post-apocalyptic nightmare, this pack is for you. Fully compatible with the other creature packs from Gtox, you get 9 brand new creatures, ready to be dropped straight into GameGuru MAX.

Dream it! Build it! Play it!

Grab yourself a copy of this superb pack now: https://store.steampowered.com/app/2911300/GameGuru_MAX_Fantasy_Booster_Pack__Creepy_Crawlies/

 

Happy Easter From GameGuru MAX

A very happy easter to all our GameGuru MAX community, and for those joining us in the last year, we are happy to extend to you a free DLC called "GameGuru MAX Easter Gift Kit" giving you the power to make your own Easter games! As a treat, we've also added some more eggs into your Easter Basket too.



You can visit Steam and download for free now:
https://store.steampowered.com/app/2298680/GameGuru_MAX_Easter_Gift_Kit/

 

The Old Subway Booster Pack Released!

The Modern Day Booster Pack - The Old Subway has arrived! Created exclusively for GameGuru MAX by long-time artist WizardOfID, this pack offers everything you could want to create your own metro systems. Designed to cover many genres from Victorian, through to modern day and into post-apocalyptic, dystopian nightmare games.

You'll find subway platforms, linking corridors, and a load of props, all GameGuru MAX-ready, Each section is designed to snap cleanly, for ease of use, allowing you to very quickly create subways, metro stations, and abandoned tunnels.

Many of the assets come with multiple texture variations, giving you a huge number of choices, and are all created with the usual attention to detail you've come to expect from WizardOfId.

If you're looking to add some subterranean ambiance to your games, this is one to check out!

Dream it! Build it! Play it!

Grab yourself a copy of this superb pack now https://store.steampowered.com/app/2447390/GameGuru_MAX_Modern_Day_Booster_Pack__The_Old_Subway/