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GameGuru MAX News

Halloween screenshot competition launches today!

Calling all GameGuru MAX users - join the challenge to create an amazing Halloween screenshot with extra spookiness and enter it into our screenshot competition which launches today!



Unlike our regular competitions, we are permitting the use of custom artwork in your submissions. The screenshot must be from a GameGuru MAX level and the one that represents Halloween the best wins!

Everyone knows what great visuals look like and now is your chance to use your creativity to win some cash!

Prizes

There are cool prizes up for grabs with $100 going to the overall winner, $75 for second place and $50 for third place, plus two special mentions with a prize of $20 each for fourth and fifth place :-)

Competition Rules
  • The screenshot must be in PNG format, 1920 x 1080 in size and made in GameGuru MAX 
  • To keep things fair, art packages cannot be used to enhance the final screenshot entry
  • Entries must be submitted by 31st October 2022 @ 11:59 UTC
  • All winning entries will be used on our social channels to show how great you all are!
Judging
  • TGC will judge the entries and their decision will be final
  • Only one competition entry per person and only one screenshot per entry - choose your best one!
  • Email your final entry by 31st October 2022 @ 11:59 UTC direct to TheGameCreators at mailto:[email protected]
  • Late entries will not be considered

As an extra treat, here is a free Mini Kit to get you into the spirit:

https://store.steampowered.com/app/2190600/GameGuru_MAX_Halloween_MiniKit/

Good luck!

 

FREE Halloween Mini Kit now available!

Today sees the launch of the GameGuru MAX Halloween Mini Kit - FREE to all GameGuru MAX users!

This new DLC add-on is compatible with GameGuru MAX and adds spooky assets in time for your Halloween celebrations.  We are also excited to announce there's a cool Halloween competition being launched tomorrow!



The Halloween Mini Kit includes:
  • Spooky Signs and Posters
  • Warning Floor Signs
  • Freaky Portraits (Large and Small)
  • Hanging Decorations - Ghosts, Bats, and Pumpkins
  • Plastic Pumpkins of every size
  • Table Decorations – Spooky Trees, Cardboard Candlesticks and Candy Bowls
  • Floor Fillers – Reaper Scythe, Witches Broom, and Tombstones

You can find out more information by visiting the official GameGuru MAX Stage page

https://store.steampowered.com/app/2190600/GameGuru_MAX_Halloween_MiniKit

Introducing the NEW Building Editor!

In addition to the many fixes and functional improvements to the core GameGuru MAX product, we have been working in parallel to create a much-needed tool for your game creations. The NEW Building Editor! 

Now, as well as the variety of outdoor scenes you can now create large, multi-story buildings, complete with complex room layouts, working doors, windows, staircases, and all with the automatic placement of dynamic lighting.

The tool is designed to be as easy to use as possible and you can create a building and have it in your game level in less than 60 seconds.  With more time and craft you can create some very cool interior scenes for your next game ideas.

Here are some of the features the current version of the Building Editor supports:

  • Quick drag out a box to create a room, then join several together for more complex layouts
  • Edit rooms dynamically, re-sizing and moving them as your ideas are refined
  • Hide and show the walls of each room to create L-shapes and other room designs
  • Use stock or custom textures to paint the floors, walls, and ceilings of your rooms
  • Paint the outsides of your buildings to create the look you are after
  • All buildings export directly into the Object Library of GameGuru MAX and are ready to use
  • Each room can be flagged to auto-create a real dynamic light to trigger when in-game

We look forward to seeing what you create with this great new feature and hope to bring you more doors, windows, and staircases, as well as more texture choices to expand the scope of your creative efforts. 

We also encourage you to post your ideas for new features for this new tool in our issues board.

For those who have just joined our news section, you can check out GameGuru MAX right now for FREE by visiting the Steam page and downloading the free trial version here.

https://store.steampowered.com/app/1247290/GameGuru_MAX/

Happy game-making!

GameGuru MAX - September Update

See all the improvements developed over the past month in this September update video.
[previewyoutube][/previewyoutube]
If you want to see GameGuru MAX in action join Lee Bamber, CEO and Development Guru at TheGameCreators, every Wednesday at 7pm BST on the GameGuru YouTube Channel when he’ll be talking all things GameGuru MAX!

Big news and changes for all GameGuru MAX users

As covered in our newsletter last week, we are making some changes to the way we deliver GameGuru MAX from 1st September onwards.

In order to focus more of our time on bug fixes and functionality, and less time on builds and announcements, we are ending support for the non-Steam version of GameGuru MAX at the end of the month and will be providing Steam keys to all TGC customers who have the non-Steam version. 

Other TGC account benefits will remain unaffected while we perform this transition and this includes the ability to download older purchases.

The general goal is to have Steam do the heavy lifting when it comes to infrastructure, announcements, auto-updates, beta testing and content curation, so we can concentrate our efforts and resources on delivering a fully rounded GameGuru MAX to you by the end of the year. 

Fear not! We will not be leaving anyone behind and will work with our community to ensure you have what you need to continue using GameGuru MAX for years to come and, of course, benefit from the extra boost in development time we ultimately free up by not having two side-by-side build versions to support.

Another big news item is that we have just opened up the source code of GameGuru MAX which is now available as a public repository on GitHub. We saw the engagement when we did this with GameGuru Classic and are looking forward to seeing new community contributions on the GameGuru MAX side to accelerate the features you are looking for down the road.

As heralded in our live broadcast last week we have also made a policy decision regarding any new GameGuru MAX DLC. We will not sell functionality as an add-on during Early Access. The community quite rightly pointed out the moral ambiguity of this with our recent release of the Particle Editor and, thanks to this feedback, we have since included the Particle Editor Tool as a core feature of GameGuru MAX. From here on in DLC will be only game assets that extend your choices, similar to shopping on an asset store, and will not include any kind of functional advantage over a user who only uses the core product.

And finally, not to be overshadowed, we have a shiny new Friday update for you, including many fixes and also some noteworthy improvements such as:

  • Improved model importer to allow characters to be specified and animations organized
  • Smart Objects can now store their own local thumb image for use in the library
  • Multiple fixes to ally AI, line of sight detection, and animation glitches
  • New ZDEPTH mode 2 allows objects to render without penetrating geometry, like HUD weapons
  • Added 20 new behaviors to the Behavior Library, courtesy of Necrym59
  • Added 28 new LUA commands to control entity object material properties

We are the first to say the current bug list is much too large for comfort and we are dedicating a good portion of our newfound development time to work through the backlog and get the count right down. If you find something that is not yet reported please do let the team know via our GitHub issues board.

Also from 1st September, we will be replacing the regular twice-monthly Friday updates with a flexible cadence so we can release things as they are completed and tested, rather than pause activity to prepare a big update.

Sometimes we have new code ready just days after a Friday release, other times we need 3-4 weeks to finish something solid. So we are trialing a more ad-hoc release schedule and increasing the use of beta and public preview builds - so you will not be found wanting when it comes to updates.

Happy Game Making!