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GameGuru MAX News

GameGuru MAX - What's new this week?

Here is another relatively small maintenance version that fixes some issues:

  • Fixed issue causing Canyon models to have larger collision areas
  • All zombie characters now start with reduced health and can allow headshots
  • New tickbox so zombies do not get up by default and can be hurt when getting up
  • Fixed issue causing multi-selected objects to use a wrong static flag
  • Added new explosion properties for dynamic objects, now apply correct damage
  • Fixed issue of door sounds and respawning keys when activated

AND added the new Horseshoe Bend demo game to the Hub!

Happy game-making!

GameGuru MAX free trial version now available!

A free demo of GameGuru MAX is now available on Steam so users can try it before they buy!

And also confirm their system spec meets the minimum requirements to enable them to run GameGuru MAX

The FREE TRIAL version includes:

  • Nine demo games for you to play and enjoy
  • Access to all game objects used in the demos
  • A preview of all game objects in full 3D so you get a sense of what you will get in the full version


Save standalone game, model importing, marketplace and saving custom characters have been disabled in the free trial version but are instantly available in the full version. 

For those who have yet to experience GameGuru MAX, we hope you find the free trial a great insight into this briliant new Early Access game making tool.

GameGuru MAX Build 2022.06.24

[h2]There's an updated build of Early Access GameGuru MAX released today and there's a new game demo!
[/h2]
This one is a small maintenance version that fixes some issues to do with object collisions - we've
  • fixed issues related to the collision system when static objects were imported
  • fixed an issue of static objects rendering with bone influence. Now allows the collision shapes for polygon, hulls and convex to work when rotated and scaled
  • updated the door sliding behavior with improvements
  • added a host of general tweaks and fixedthe high-priority bugs 
  • AND added the new Indian Strike Force demo game to the Hub!

[h3]Happy game-making![/h3]

NEW Particle Editor now available!

Today sees the launch of the GameGuru MAX Particle Editor!

https://store.steampowered.com/app/1418110/GameGuru_MAX__Particle_Editor/
This new DLC add-on is compatible with GameGuru MAX and integrates seamlessly.

It's easy to use and brings fast GPU particles to your 3D creations and, by leveraging the power of your GPU, it creates stunning complex effects with high particle counts - without a big performance impact!
[previewyoutube][/previewyoutube]
The Particle Editor provides tools for controlling all the essential effect parameters and lets you create particle movement and flows visually without the need for programming or complex formulas.

You can then export your particle effect to GameGuru MAX and start using it immediately in your games.

Key features include:
  • Create effects with as little as 1,000 to 1 million particles
  • Emitter types incluide box, circle, disc, filled sphere, spherical shell, line
  • Burst emitters for explosions and sparks
  • Particle type settings from size, colours, lifespan and more
  • Animated image particle support
  • Particle blend modes supported, opaque, alpha, additive
  • Particle colouring controlled using gradients
  • Particle orientation control
  • Turbulence system
  • Vector field controls, paint, push, attract, repel, swirl
  • Custom textures and gradients supported
  • Reflector system used to bounce particles off floors and walls
  • Now you can add that extra level of quality and polish to your creations with this powerful visual effects toolset.


NB: This DLC is the same as the AppGameKit Studio Particle Editor. If you own that then you do not need to purchase this DLC.

https://store.steampowered.com/app/1418110/GameGuru_MAX__Particle_Editor/

GameGuru MAX Build 2022.06.17 - Early Access

General improvements to Particle System.
Emitters now originate from the game element.
Small fix to correct shadows cast from point lights.
Added Steam authentication code to verify MAX is owned.
Particle Editor Launcher fully integrated into MAX.