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GameGuru MAX News

LowPoly Enhancement - Knights Bastion, Mechanists and Arctic get more population

A recent update to the LowPoly Asset Packs Knight's Bastion, Arctic Ruins and Mechanist's Settlement introduces a host of asset optimisations and an increased number of character creator parts to play with.

This update is FREE for all current and future owners of these packs and includes:

Within the Knight Bastion:
The Knight Bachelor
The Knight Errant
The Knight Grandmaster
The SkelKnight Captain
The SkelKnight Commander
Squire Bob

From the Arctic Ruins:
The Frozen Demon
The Ice Golem
The Ice Skeleton Soldier
The Stone Golem

Hailing from the Mechanists Settlement:
The Goblin Engineer
The Mechanist Droid
The Mechanist Elder

As with all character creator characters, each part can be interchanged with any other. So, combined with the characters previously included, introduces a host of additional variety and utility. You will also find a new cosmetic room in the character creator, specifically for your LowPoly character creations.

Happy Creating!

The Knight Grandmaster


SkelKnight Knight


Squire Bob

Mechanist Droid


Mechanist Elder


Ice Golem


Rock Golem

GameGuru MAX LowPoly Gift Kit - Quartermasters Arsenal

Introducing the latest instalment in the Low Poly range of GameGuru MAX assets - the Quartermasters Arsenal Gift Kit. This asset pack sized gift kit is a FREE DLC for GameGuruMAX. Just add to your library to access a host of new weapons!

The Quartermasters Arsenal Gift Kit expands the range of melee style weapons available to you to use in your creations and features the Ornate Mallet, the Reapers Scythe and the Templars Mace. Adventures anew await with awesome auspices of unrivalled utility! Shape a new destiny in a world of your own creation.

Featured in this FREE gift kit are over 25 brand new new weapons of a multi-style variety, from light to heavy, mundane to exotic. The finest array of weaponry ever seen.

Adapted for GameGuru MAX by the artist 'Kasseyus', all weapons and character parts are fully compatible with the existing character creator parts, increasing the customisable choices available to choose from!



Optimised exclusively for use in GameGuru MAX, explore like never before, with the LowPoly range of assets for GameGuru MAX!

You can check this great Gift Kit, out on Steam here:

https://store.steampowered.com/app/3409400/GameGuru_MAX_Low_Poly_Asset_Pack__Quartermasters_Arsenal/

Dream it! Build it! Play it!

GameGuru MAX LowPoly Gift Kit - Swordmasters Arsenal

Introducing the latest instalment in the Low Poly range of GameGuru MAX assets - the Swordmasters Arsenal Gift Kit. This asset pack sized gift kit is a FREE DLC for GameGuruMAX. Just add it to your library to access a host of new weapons!

The Swordmasters Arsenal Gift Kit expands the range of melee style weapons including the Pious Sword, the Infernal Blade and the Mystic Shortsword. Adventures anew await with awesome auspices of unrivalled sharpness to carve a new destiny in a world of your own creation.

Featured in this FREE gift kit are over 25 brand new new weapons of the sword-style variety - from long to short, mundane to exotic. Never before, and never again, will such a fine array of blades ever be seen.

Adapted for GameGuru MAX by the artist 'Kasseyus', all weapons and character parts are fully compatible with the existing character creator parts, increasing the customisable choices available to choose from!



Optimised exclusively for use in GameGuru MAX, explore like never before, with the LowPoly range of assets for GameGuru MAX!

You can check this great FREE gift kit, out on Steam here:

https://store.steampowered.com/app/3156140/GameGuru_MAX_Low_Poly_Asset_Pack__Swordmasters_Arsenal/

Dream it! Build it! Play it!

GameGuru MAX Horror Booster Pack - Madman's Melee Pack Released!

Looking for some unusual weapons to add that extra madness to your games? Well, the Madman's Melee Pack from talented artist MonkeyFrog Studios could be just what you're looking for.



Designed with a Victorian, or Gothic Horror feel in mind, but suitable for many genres including Post Apocalyptic, Modern Day, Steampunk and more, these high quality, improvised weapons are perfect for your games.

Created with the idea that only a madman or the desperate would use them, you'll find a range of old and sometimes simply bizarre weapons for all occasions.

https://store.steampowered.com/app/3287910/GameGuru_MAX_Horror_Asset_Pack__Madmans_Melee_Weapons/

Dream it! Build it! Play it!

December update released!

Welcome to the fourth quarterly update of the year!  Here is your round-up of all the fixes and improvements since September 2024. The issues board count remains tolerably in the 20 to 30 range and we have recently introduced two new tags for 'Officially Reproduced' and 'Investigating'.

This update includes numerous bug fixes, feature enhancements and system optimisations for GameGuru MAX. Key graphical improvements include correcting character reflectance values, fixing volumetric lighting decals and resolving video corruption issues for 1080x1920 portrait videos. Notably, the SketchFab feature was removed following its discontinuation, and various fixes addressed rendering, decal memory leaks, and custom animation issues. Additionally, tweaks to standalone exports ensure complete file transfers and improved visual asset management.

Gameplay mechanics saw significant adjustments, such as fixes for Lua scripting issues, entity movement without physics and improved object visibility in standalone games. Enhancements like adding loot drops for all characters, including from animals, enabling particles via "IFUSED" without spawning, and introducing SetEntityViewRange for custom control expand game customization possibilities. A new Area Damage Spell function has been reassigned to the right mouse button, enhancing RPG gameplay functionality.

Several backend improvements were implemented to streamline the development process. These include better logging for debugging weapon additions, new settings for gun specifications such as EmissiveStrength, and tools like PromptLocalDuration for timed events. Various community-driven updates, such as adding tutorials to the development hub and expanding scripting libraries, further support developer creativity. Overall, the update focuses on enhancing performance, fixing long-standing issues, and expanding development capabilities.

Remember, you have full access to the GameGuru MAX source code on our GitHub repository and you are more than welcome to clone a copy and even contribute fixes and features of your own to the product.

For those interested in the blow-by-blow changelog, here it is, fresh from the GitHub repository:

  • Fixed issue causing all characters to use reflectance of 1.0, should be 0.04 unless GLASSES detected
  • Small tweak to remove INCLUDEVRAM until global is revealed (could not find on 01/12/24 commit)
  • Fix for player_peek script, so you can peek around corners and still shoot
  • Fix to include .lst file in standalone, to be used for thread loading textures/objects
  • VRAM usage to see if FPS drops are VRAM swapping related. Use #ifdef INCLUDEVRAM to enable
  • Removed SketchFab - it does not exist anymore
  • Support for GGC volumetric lighting decals (BLENDMODE_ADDITIVE)
  • Fix for CineGuru Standalones - objects remain hidden and full files are copied over
  • Pre-DEC update tweaks
  • Bug Fix - Memory leak: new decal particles were not freed - TheGameCreators/GameGuruRepo#5826
  • Bug Fix - Changing hands with custom legacy animations could fail
  • Bug Fix - Lua MoveForward() - Object that did not use physics did not move
  • Bug Fix - Memory leak: Lua-loaded images - TheGameCreators/GameGuruRepo#5826
  • Added SetEntityViewRange for Necrym59
  • Fixed particles were not registered in g_Entity before _main was called the first time
  • Added loot drops for all characters so animals and mammals can drop loot
  • Include Particlesbank USER folder for standalone exports
  • Standalone game reload fix for haunting demo and similar issues
  • Video corruption fix for when videos of 1080x1920 portrait size are used
  • When using large animations like 20x20, values need to be between 0-1 and exactly align to Usize_f
  • Updated HUB to add Community Tutorials Area
  • Bug fix for - TheGameCreators/GameGuruRepo#5738
  • Bug fix for - TheGameCreators/GameGuruRepo#5756
  • Bug triggered if object fails to spawn at start
  • TheGameCreators/GameGuruRepo#5753, only for zones
  • Bug Fix for TheGameCreators/GameGuruRepo#5752
  • Fixed issue with blood not being customizable in FPE
  • Bug Fixed - TheGameCreators/GameGuruRepo#5769
  • Bug Fixed - TheGameCreators/GameGuruRepo#5742
  • Bug Fixed - TheGameCreators/GameGuruRepo#5657
  • Bug Fixed - TheGameCreators/GameGuruRepo#5761
  • Added PromptLocalDuration(e,"5 sec", 5000)
  • Added EmissiveStrength setting to gunspec.txt and support for it
  • GetEntityExplodable(e) for Necrym59
  • Script fixes to misclib and generator
  • Fix VR (TheGameCreators/GameGuruRepo#5747 (comment))
  • Added more logging info to find out why sometimes weapons are being added to an empty level
  • Particles are now activatable via IFUSED when not spawned at the start
  • Changed Area Damage Spell to use the right mouse button for a better RPG Template experience

Also, remember our monthly video update is a great resource for catching up on community happenings. We post these on the last Saturday of every month at 7PM GMT on our YouTube channel.