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GameGuru MAX News

GameGuru MAX Low Poly Asset Pack - Desert Outpost released!

Introducing the latest instalment in the Low Poly range of GameGuru MAX assets, the Desert Outpost Asset Pack!

Adapted for the GameGuru MAX engine by the artist "Kasseyus", the Desert Outpost is a dry and dusty glimpse into the culture of the desert tribespeople, with monuments and statuary eluding to an ancient and powerful civilisation.

Containing 70+ new assets that may be used countless ways, it's a perfect way to expand your world into new and exciting biomes!
This pack includes...
2 Mega Structures
5 Dwelling Buildings
14 Walls and Statuary
48 General Decorative Items

Features in this pack are two brand new weapons - the War Scythe and the War Sceptre.

Also included are three brand new characters; The Desert Nomad, The Mummified Priest and the Champion of Anubis!

All weapons and character parts are fully compatible with the existing character creator parts, increasing the customisable choices available to choose from!



Optimised exclusively for use in GameGuru MAX; and geared to make great use of VR, explore like never before, with the Low Poly range of asset for GameGuru MAX!


You can check this great Mini-Kit out on Steam here:

https://store.steampowered.com/app/2933020/GameGuru_MAX_Low_Poly_Asset_Pack__Desert_Outpost

Dream it! Build it! Play it!

LowPoly Goblin Camp Released!

Introducing the latest instalment in the LowPoly range of MAX assets, the Goblin Camp Mini Kit.

The Goblin Camp is a great pack for adding touches of tribal civilisation to your worlds, from a forested encampment to a hilltop retreat. It may also be used to expand on the themes of the other LowPoly packs, such as a workers camp to the Mechanists Machinations, or a field outpost in the Knight's Crusade.



You can check this out directly on the Steam page here:
https://store.steampowered.com/app/2933040/GameGuru_MAX_Low_Poly_Mini_Kit__Goblin_Camp/

Dream it! Build it! Play it!

LowPoly Undead Quarry Released!

Introducing the latest instalment in the LowPoly range of MAX assets, the Undead Quarry Mini Kit.

Bringing mine carts, ores and treasures amidst the shattered remnants of ancient civilisations, with disturbed coffins to swell the ranks of the undead workforce, this pack compliments all of the others of the LowPoly range, allowing you to expand your world in a myriad of various creative and exciting ways, bringing your players new areas to explore and new adventures to be had.



You can check this out directly on the Steam page here:
https://store.steampowered.com/app/2933010/GameGuru_MAX_Low_Poly_Mini_Kit__Undead_Quarry/

Dream it! Build it! Play it!

Performance improvements - it's now better and faster!

Those of you keeping an eye on GameGuru MAX development will know that in recent months we dragged a bug count from hundreds down to less than ten, and, in the last few months, we turned that same focus on the next enemy of game creation; performance! 

Naturally, we make performance improvements as a matter of course during the normal course of fixing issues, so for this very specific effort, we broke out a range of performance profiling tools to make a direct assault on the causes of slow gameplay and loading times.

Our benchmark hardware was an antiquated gaming laptop from 5 years ago sporting an i5 2-core CPU and an integrated NVIDIA 1050 GPU. This PC is not the lowest spec out there but the logic is that if it runs well on this, it will run better on those systems with more horsepower.  At the outset of the performance work, we ran one of the most intensive demo levels we had, the Island Showdown, to see what our starting Frame Rate was for the game. It was 20 fps, ouch!

By using Intel GPA, OPTICK performance profiler, and some old-fashioned know-how, we identified all the bottlenecks preventing the game from running much faster, in addition to some excellent optimization help from Preben via his Patreon work on GameGuru MAX.  By the time we had finished, the same demo level ran at 60 fps, a three-fold increase in speed!

Some of the best gains came from the old school tactic of 'do less, more speed', applied to how much was being drawn to the screen, how much logic was being performed each cycle, and reducing the frequency of logic that did not need to happen each frame.  In addition, we improved our multi-core paths to offload CPU work to run in parallel to the GPU work submissions such as physics and ray casting.  Along the way we also found opportunities in both the level editor and standalone game to reduce loading times, skip redundant processes and clean up some legacy logic that needed a spring clean.

The result was a game creator that had less than 10 bugs reported, and a decent performance on lower-end laptop systems, ready for your next game project.  Of course, performance tuning will continue as part of making the game engine more efficient and, if you do spot an unusual drop in fluid gameplay or a longer-than-expected loading phase, please post your findings to our issues board here.

Dream it! Build it! Play it!

 

Medieval Melee Weapons Pack Released!

Travel back to the age of brutal hand-to-hand combat with the Medieval Melee Weapons booster pack from awesome artist Mark Blosser, with 14 brand-new, high-quality melee weapons ready to drop into your games for a touch of authentic medieval hack-and-slash.

Never before has visceral combat with the clash of steel on steel ever looked this good!



You can check this out directly on the Steam page here:
https://store.steampowered.com/app/2910660/GameGuru_MAX_Fantasy_Booster_Pack__Medieval_Melee_Weapons/

Dream it! Build it! Play it!