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Ex-Zodiac News

0.11.4 - Minor update

  • Fixed rankings on Mirage that were set too low
  • Fixed starting location in Caldera

Stage 11 "Mirage" Is Now Available!

Hello all,

The time has come again for a new Ex-Zodiac level. Never wanting to let things get stale, Ben (MNKY) has cooked us up something quite different this time around - a wild-west ground-vehicle-based stage named MIRAGE complete with arches, canyons, nuke-hauling trains, robot horses and cowboys! Because he can, that's why... check it out:

[previewyoutube][/previewyoutube]

Please leave a review for the game as well if you have not, it makes a big difference!


Mac Users: this level is not available for OSX just yet, we need a little more time with it. We'll post another small update when it's ready.

- Miles @ Pixeljam


The Next Major Level Update Is Almost Here (April 2025)

Hello all,

The next major level update is right around the corner, and here's a peek:



Similar to the other vehicle-based level earlier in the game, but with a little more freedom, and a theme that you may not have expected :)

We expect this level to go into beta testing in the next week or so, and release in later April. Be on the look out!

-Miles @ Pixeljam

Minor update - 0.10.4

This update brings the following fixes and changes:

  • Updated Caldera boss fight to use the new music tracks
  • Spanish translations added for SS Devastator and Caldera levels
  • Fixed Kyuu's pony tail glitching in most of the cyberspace special stages
  • Fixed the Game Over screen being completely black
  • Fixed some of SS Devastator sound effects being too loud (may still need some tweaking, so let me know)
  • Fixed water splashes continuing on OASI-5 even after player's ship has already exploded
  • Fixed OASI-5 boss having too much health (again, may still need some tweaking)
  • Fixed lock-on amount for the flying lava fish enemies in Caldera to match their total health, also reduced their HP from 3 to 2 (let me know if this makes it too easy)


More updates coming in the near future

Minor update - 0.10.3

Small bug fix update:

  • Fixed fog effect being too strong on Euclide Belt level
  • Fixed some of the Russian translation strings being too long for the dialogue boxes
  • Removed millisecond counter from boss timers and the Impactor stage timer as it was causing screen burn-in on Steam decks due to fast flickering
  • Fixed alignment of some HUD items when language was switched
  • Renamed "Hold fire to lock-on" to "Autofire" as it makes more sense, and it was just doing the inverse of that anyway