1. Ex-Zodiac
  2. News

Ex-Zodiac News

- The Ex-Zodiac Level 9 Update Is Live! -

Hello All,

The latest level update is finally here... it's time to challenge the SS Devastator!



The game has also undergone a major engine update (to Godot 4), which should result in a smoother overall experience, and paves the way for easier future updates (which will come at a faster pace now).

It's also 40% off for the next few weeks, if you have a friend or two that has been waiting to pick it up.

Looking forward to what everyone thinks - leave us feedback in the forums!

Thanks again for the patience and support,

-Miles @ Pixeljam

Beta Testers Needed For The Latest Level Update!

Hello all,

The next major update for Ex-Zodiac is about to drop, and we need testers to make sure the new level is good to go. If you want to help, switch to the branch called "beta". That version will have all levels unlocked, and from there you can play the latest level - SS Devastator.

For all feedback and bug reports, please leave them here: https://steamcommunity.com/app/1249480/discussions/0/3475107714830893759/

Thanks again!

-Miles @ Pixeljam

Ex-Zodiac Development Update - September 2023

Hey everyone, sorry for the radio silence! I’ve been hard at work the past few months attempting to port Ex-Zodiac over to the latest version of the game engine I use. I’ve wanted to move to the latest version for a while now, but I was waiting for it to become stable before doing so. Upgrading was important for a number of reasons, but the main ones were: future-proofing console support, editor stability and new features that enhance or speed up my work flow. Lots of little improvements have been made all across the engine and the editor, and this stuff all adds up, especially when it comes to time saving.

Most of you (probably) know the game is being built in Godot, and it originally started all the way back in version 2.1. Not long after, version 3.0 became available, and I decided to port the game over to that. At that time the game only had one level, so porting it over took about a week as I had to rebuild everything from scratch as there was no automatic conversion tool available. Thankfully there is one this time around and so that's handled a lot of the work for me, but there are still plenty of things that need manually fixing. Things like broken materials, animations not playing correctly and events not triggering etc. The good news is that the porting process is almost complete. There are still some rough edges to smooth out, but the bulk of the work is done, and that means I can finally get back to working on new content.

I want to thank you all for your patience and support so far, I’m really grateful for that. I’m looking forward to getting back to being creative again soon!

- Ben Hickling / MNKY

0.7.10 minor update

Just a minor fix to correct the some of the language translations on the Epsilon Outpost level, where Miko's report on the cannon's charging status would read "Unsupported format character"

Ex-Zodiac's First Major Update Is Live!

Hello All,

Version 0.7.9 is now live, featuring:

  • 2 new levels featuring all-range mode
  • An entirely new, optional arranged soundtrack, created by Rumya
  • Lots of bug fixes and other smaller tweaks
  • 21:9 Ratio option
  • Option to erase score & level progression for a fresh playthrough




We hope you enjoy the new levels & soundtrack - thanks again for the support and patience :)

-Miles @ Pixeljam / Ben @ MNKY