New perk, visual updates, haptic feedback for interactions and more!
Hello!
Today's update brings the following:
- Reduced screen darkening when taking damage.
- Added choice between controller and HMD movement direction (new icon near settings tent).
- Added haptic feedback to most common interactions (selecting settings, levels, weapons).
- Added new perk - second chance - grants second life upon death, also kills enemies nearby. It's a game changer!
- Unstoppable achievement is now achievable!
- Zombies are now slightly slower to in the beginning of the game.
- New model and effects for pulse/freeze gun (almost total rework).
- Charge/reload indicator on energy weapons.
- RPG now shows a rocket inside the barrel when ready.
- Removed part of the bridge on City map to help with navigation.
- Blocked mountains area in the first (Forest) map, to prevent players from going out of the map/zombie range.
- Increased damage of Laser Rifle.
- Various small improvements and fixes.
As always, keep your eyes open for more updates!
- Zed out!
Today's update brings the following:
- Reduced screen darkening when taking damage.
- Added choice between controller and HMD movement direction (new icon near settings tent).
- Added haptic feedback to most common interactions (selecting settings, levels, weapons).
- Added new perk - second chance - grants second life upon death, also kills enemies nearby. It's a game changer!
- Unstoppable achievement is now achievable!
- Zombies are now slightly slower to in the beginning of the game.
- New model and effects for pulse/freeze gun (almost total rework).
- Charge/reload indicator on energy weapons.
- RPG now shows a rocket inside the barrel when ready.
- Removed part of the bridge on City map to help with navigation.
- Blocked mountains area in the first (Forest) map, to prevent players from going out of the map/zombie range.
- Increased damage of Laser Rifle.
- Various small improvements and fixes.
As always, keep your eyes open for more updates!
- Zed out!