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News List / Updates

Below is the list of things that have been implemented:



  • Consumable Cooldown - This will set a time limit for using multiple consumables at the same time, preventing the healing flood by various types of healing items / healing spells.]
  • You can now see the monster's level next to its name.
  • It was already implemented and the system to see the name of the item on the floor when hovering over it was improved.
  • Chat windows, you can now filter what you want to read in your chat window.
  • The rendering of everything on the screen has been improved, this will significantly reduce the lag that you get when multiple players / monsters on the screen, this really was a great achievement.
  • A.I of the npcs just got more realistic.
  • Deslog system in combat now really works.
  • Improved the target system, it became easier to select a target in the crowd with a click of the mouse or even using TAB as a shortcut.
  • You can now define more than 1 hotkey to use a hotkey slot.
  • Connection between server / client considerably improved.


Now, the list of things to come.

  • Animation of death when dying by monsters
  • Move the entire project to .net 5 - It will make everything more up to date and more stable in the engine
  • System of Instances
  • Guild System
  • Player will be able to choose the server on which to play, to improve ping.
  • Language selection in the main menu
  • Loading of resources in the background. This will make the game even more fluid and light.
    There are still many new things to come, stay tuned!