News List / Updates
Below is the list of things that have been implemented:
Now, the list of things to come.
- Consumable Cooldown - This will set a time limit for using multiple consumables at the same time, preventing the healing flood by various types of healing items / healing spells.]
- You can now see the monster's level next to its name.
- It was already implemented and the system to see the name of the item on the floor when hovering over it was improved.
- Chat windows, you can now filter what you want to read in your chat window.
- The rendering of everything on the screen has been improved, this will significantly reduce the lag that you get when multiple players / monsters on the screen, this really was a great achievement.
- A.I of the npcs just got more realistic.
- Deslog system in combat now really works.
- Improved the target system, it became easier to select a target in the crowd with a click of the mouse or even using TAB as a shortcut.
- You can now define more than 1 hotkey to use a hotkey slot.
- Connection between server / client considerably improved.
Now, the list of things to come.
- Animation of death when dying by monsters
- Move the entire project to .net 5 - It will make everything more up to date and more stable in the engine
- System of Instances
- Guild System
- Player will be able to choose the server on which to play, to improve ping.
- Language selection in the main menu
- Loading of resources in the background. This will make the game even more fluid and light.
There are still many new things to come, stay tuned!