1. Rebornia
  2. News

Rebornia News

New Community! Forum!



Greetings dear adventurers!

Through this announcement, I'm here to recruit all members, who are waiting for the much-desired release of the game, and with it the new forum!

In it you will find tips, tutorials, support and interact with other members!

Sign up and be one of the first to be part of this family!
CLICK HERE TO GO TO THE FORUM

Discord updates here...

Adjusted the Drops of items from all mobs, now they didn't always drop the same amount, they dropped randomly from 1 to the maximum defined in the monster's drop.

Elves, for example, were always dropping 15 gold, now it's dropping 1 to 15 gold.

All Valkyries including the Boss have been adjusted.

Improved teams, odds, and amounts.

A reduction in the size of skill animations has been made.
Leaving for example a file that used to weigh 2mb, now it weighs 253kbts

Items appear when equipping (this is a standard for common items, as it appears, I make different images for each equipment)




Many spells of all classes were buffed.
the minimum level was also defined for them to be used.
Valkyrie Magister will not cast Shadow Terrain spell, because as it happens to be a higher level spell, it makes no sense for this monster to summon it.

Added Cemetery Dungeon
Added new monster:

Ghol
Seeker
Doppelganger
Added new command:
/alpha
So they can exchange their alpha points for items that will help you in the UP
Remembering that Hunt is Level 35+


Swordsman Skill (Stone Aura)
now it's level 15

Thanks @Katsuno (Magi)(Templario) for the idea.

Added XP penalty if the player tries to kill monsters 15 levels apart.

New signs to signal


#NoMoreNaked


- Added Set Valkyrie (Skin) when equipped.
- Added Set Demon (Skin) when equipped.
- Added a new button in the start menu, for sponsorship.



Changed some things and positions in the city.
Added Forge and Blacksmith;
Changed Depot Floor;
Changed Floor of the house of the elves;
Added Iron Set (Visual).
Map resources are dropping random amount now.

Working on the new GUI


Added PK system

1 Kill = Nick Orange
2 Kill = Nick Red
3 Kill = Dark Red Nick

0 Kill = Nick Green

Died to a player = Loses 1 PK point.

Ex: If you have a dark red nick, you have a red nick, consecutively with an orange nick.


Plans for the future:
Your PK level may prevent you from entering certain places, such as cities, boats and other safe areas, even talking to some NPCS.
(The npcs will either be afraid of you, or they will hate you, and hunt you down)


Added 2 new monsters for a future dungeon where there will be a boss.



Fish are now visible.



Discord news here. Last updates

Added options for bows, staffs, and swords.


2 new commands added.

/bank - Open the character bank.
/guildbank - Open the Guild Bank.

Guild Ranks - Permissions

"Title": "Master",
"Limit": 1,
"Permissions":
"Invite": true,
"Kick": true,
"Promote": true,
"Demote": true,
"BankRetrieve": true,
"BankDeposit": true,
"BankMove": true

"Title": "Officer",
"Limit": 10,
"Permissions": {
"Invite": true,
"Kick": true,
"Promote": true,
"Demote": true,
"BankRetrieve": true,
"BankDeposit": true,
"BankMove": true

"Title": "Member",
"Limit": -1,
"Permissions":
"Invite": false,
"Kick": false,
"Promote": false,
"Demote": false,
"BankRetrieve": false,
"BankDeposit": true,
"BankMove": false

"Title": "Newbie",
"Limit": -1,
"Permissions":
"Invite": false,
"Kick": false,
"Promote": false,
"Demote": false,
"BankRetrieve": false,
"BankDeposit": false,
"BankMove": false

- Added new animations.

- New Wizard Spell
Fire Push

- Tutorial Island is now complete.
The construction of the Valkyrie Necromante Quest begins.


Added more scene items and farming features.


- Attribute System is now working!

Thanks @ninppu for the tests
That's right guys, you know those 100 def your character has? now it works!
- Now the monsters (Orcs) make sound when attacking you

- Fixed the initial quest, where he didn't equip sword and shield again in the mission to hunt the Gimos


Minor updates and content addition.

We added some scenery items and finished the beginning of the lore quest.

Added Urea tree.
Added stones.
Added bonfires for maps that have poor lighting, just use with a firewood in your inventory.
Completed the initial quest that will trigger the other quests to come.

More monsters

Continuing adding new monsters and map tiles, in addition to music and effects