1. Rebornia
  2. News

Rebornia News

Support the project!

Guys, I'm recruiting sponsors, to help with the investment in graphics for the game.
Before we used ready-made graphics, but paid. And many other games ended up using the same graphics for their own game engine.

I am planning to do The Celtos, as I always wanted to do, with original content, invested properly and focused for the game.

And this generates costs to pay a professional to make the graphics, characters, Some graphics as items I can make myself, like equipment, cosmetics etc ...

CLICK HERE TO SUPPORT
Or visit: https://apoia.se/theceltos

I know, there will always be improvements on my part, but make other graphics as characters ... this is more work ...

I will take care of the programming part of the engine, the graphics part invested will help me a lot to evolve the game as soon as possible! And that, you will be able to help me in this mission!

Thanks to everyone who helped before, and who can help now, any amount will be added up, and added to The Celtos' investment savings

News List / Updates

Below is the list of things that have been implemented:



  • Consumable Cooldown - This will set a time limit for using multiple consumables at the same time, preventing the healing flood by various types of healing items / healing spells.]
  • You can now see the monster's level next to its name.
  • It was already implemented and the system to see the name of the item on the floor when hovering over it was improved.
  • Chat windows, you can now filter what you want to read in your chat window.
  • The rendering of everything on the screen has been improved, this will significantly reduce the lag that you get when multiple players / monsters on the screen, this really was a great achievement.
  • A.I of the npcs just got more realistic.
  • Deslog system in combat now really works.
  • Improved the target system, it became easier to select a target in the crowd with a click of the mouse or even using TAB as a shortcut.
  • You can now define more than 1 hotkey to use a hotkey slot.
  • Connection between server / client considerably improved.


Now, the list of things to come.

  • Animation of death when dying by monsters
  • Move the entire project to .net 5 - It will make everything more up to date and more stable in the engine
  • System of Instances
  • Guild System
  • Player will be able to choose the server on which to play, to improve ping.
  • Language selection in the main menu
  • Loading of resources in the background. This will make the game even more fluid and light.
    There are still many new things to come, stay tuned!

Working continuously!

Hello adventurers !

I am coming through this news to say that we are not standing still!
Right now, we are working hard on our website and graphics for the game!
Stay on top of the news !

Access our Discord

Here is our new website: www.theceltos.com

Sponsor the start!

Guys, I'm recruiting sponsors, to help with the investment in graphics for the game.
Before we used ready-made graphics, but paid. And many other games ended up using the same graphics for their own game engine.

I am planning to do The Celtos, as I always wanted to do, with original content, properly invested and focused for the game.

And this generates costs to pay a professional to make the graphics, characters, Some graphics as items I can make myself, like equipment, cosmetics etc ...
For example,


I know, there will always be improvements on my part, but make other graphics as characters ... this is more work ...

I will take care of the programming part of the engine, the graphics part invested will help me a lot to evolve the game as soon as possible! And that, you will be able to help me in this mission!

Thanks to everyone who helped before, and who can help now, any amount will be added, and added to the investment savings of The Celtos ːcsgo_bananaː

CLICK HERE TO SPONSOR

I will start over in 2021!

Some things discouraged me from creating the game during its Alpha period, so many cheaters, toxic people and even the burden of carrying it all on my own.
But I was watching lives, and old videos of players who frequented the game, and that brought me a very good thing ... And I am thinking of going back, at the moment, I am studying C #, the language used in the base engine of the game.

Keep an eye out!