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SENTRY News

Demo Out Now!





Hi everyone,

We're due to take part in the upcoming Next Fest, but we thought we'd release the demo a few days early!

Current plans are to have it available till the end of Next Fest so make sure to jump into the action ASAP :)

This is just a snippet of the main game, so it's not got final balancing, polish etc. plus in the Early Access release you'll get extra stuff like the dynamic campaign, upgrades, loads more enemies/weapons/abilities/deployables and co-op. But you'll get all that when you check out our launch version - right now you get to shoot a bunch of aliens and vent them into space!

We'd love to hear your thoughts on the demo, whether those be bugs, feedback or whatever. Best place to contact us is either the Steam forums or Discord


Dev Transmission (September 2023)



Hi everyone, this monthly update is a bit later than usual because we’ve been exceptionally busy getting our Next Fest demo ready!

That also means this is a slightly different post compared to previous Dev Transmissions because we’ve spent the month exclusively polishing and bug-fixing all of the content that’s in the demo.

So rather than having things like new enemies, levels or weapons there were hundreds of little changes that have improved the core gameplay. That ranges from reworking the HUD to ensure everything is prominent and easy to read, through to removing small friction points in the controls – and everything in between.

We did this by running private test sessions with handfuls of people each weekend. We’d send out a build on Friday, which would be tested over the weekend. We’d watch the videos of these tests and prioritise what we were going to fix, working toward a new Friday build that would be sent to another wave of testers.

We’d like to extend our thanks to our community for dedicating their time to help us make the game better – and we can’t wait for you to all get your hands on it during Next Fest. Or maybe we’ll release it a bit sooner? Keep your eyes peeled, put it that way…

[h3]Realms Deep Trailer![/h3]
We participated in the recent Realms Deep event with our new Combat Gameplay Trailer. Check it out!

[previewyoutube][/previewyoutube]


We love hearing from you! If you want to reach out we’re active on all these platforms:


See you next time...

Check out our Combat Gameplay Trailer!


Hi everyone,

Take a look at our new trailer showcasing combat gameplay:

[previewyoutube][/previewyoutube]
This debuted at the recent Realms Deep event and we made it to celebrate our upcoming Next Fest demo - we'll have some exciting news on that shortly!

Call for Playtesters!



Hi everyone, if you're interested in helping us playtest SENTRY we've just opened up a call for Next Fest demo testers.

Just head to our Discord and check out the Announcements page for more details.

We'll be running continuous playtests for both the demo and main game from now on, so there'll be lots of testing opportunities going forward. Of course the October Next Fest is just around the corner and with our Early Access release due late this year, one way or another you'll be able to join the SENTRY Defense Progam before you know it :)



Dev Transmission! (August 2023)



Hi everyone, this monthly update is a little late because I was away at the end of August and have been catching up! Anyway, here's what we've worked on during that time:

[h3]New Trailer![/h3]
We created a new trailer that we’ll be debuting during Realms Deep on the 30th September. In case you weren’t aware, this event is hosted by 3D Realms and if you’re partial to a FPS and other cool indie games it’s definitely worth tuning in.

It was fantastic to see all our work pulled together in this fashion and we can’t wait for you to see it!


[h3]New Enemy![/h3]
…Or more like an old enemy polished up. The Heavy (placeholder name) is slightly larger and bulkier than your standard soldier-type and carries a plasma-based minigun that lays down a withering hail of fire. We prototyped this enemy very early on – in fact you can see him in our Announcement Trailer - but switched focus to other enemy types while we worked on the rest of the game, so it’s been good to bring this big guy up to the same standard as his peers.


[h3]Loadout Screen![/h3]
When entering a level to commence your defence a SENTRY is deposited via a pod transport system. During this sequence you are presented with a loadout screen that allows you to choose which weapons, deployables and abilities you want to use in the coming battle.

We created a loadout menu a long time ago, but it wasn’t efficient to use and was visually outdated compared to our more recent Upgrade and Unlock menu system, so we’ve completed a rework to bring it up to scratch.

[h3]New Level![/h3]
Our latest new level is one with lots of high walkways, ideal for throwing enemies into bottomless pits!


[h3]Other stuff![/h3]
Every month we do loads of smaller changes that don’t necessarily warrant a section to themselves. Besides tons of little fixes and polish tasks, we also did:
  • More co-op work, we’re at the stage where we have a long list of individual features that need to be networked. Co-op is in a pretty good place but there’s still a huge amount of work left to make it shippable.
  • Fixing up a bunch of co-op sound effects where you could hear the audio your player made but not the sounds the co-op player was making.
  • The start of a save system

[h3]Just for fun![/h3]
At the start of the month we took part in Tiny Teams, a festival dedicated to games created by small teams. We have just one programmer, artist and designer, with some part time music and sound-design and myself handling non-core-dev work (QA, Community, Production, boring business stuff) and because we’re choosing to self-publish it’s great to have events like this that shine a light on the little guys!





Tell us what you think about the latest additions! If you want to reach out we’re active on all these platforms:


See you next time...