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SENTRY News

Thanks for playing the Demo!



Hi everyone,

Firstly, we wanted to extend a massive thank-you to all the people that played the demo for SENTRY. It was fantastic to read all of your comments and feedback. In most cases I've left a reply but rest assured we read each and every post even if I haven't responded.



I've been collating all the feedback into a giant mega-document that we'll go through and prioritise accordingly. If we don't get through everything before our Early Access release then we'll continue working on it through EA.

As the opening screen of the demo explains, this is but a taste of what is to come in the main game and we're excited to show you everything else that's coming. It won't be long to wait now...



As a small, self-publishing indie it can be hard to anticipate how well we'll do in these sorts of things. Next Fest completely surpassed our greatest expectations however - here's some stats:
  • Over 40K people downloaded the demo!
  • Obvious things to improve, but the vast majority of people had fun playing the demo - which is ultimately why we're all here :)
  • We smashed through the 80K (net) Wishlist barrier! This is important, because hitting certain milestones here helps with future featuring on Steam. At the start of development I (half?) jokingly told the team we wouldn't release the game till we hit 100K Wishlists - it's in sight now!
  • At the end of each Next Fest Valve posts up a top 50 list... and we made it to 24th! Considering there was 2336 participating demos, that's not bad...


An even more impressive achievement considering the game is being made by one programmer, one artist and one designer (not forgetting the one-week-per-month sound design and music, plus myself handling everything else). But ultimately, none of that happens without you and your support - so thank-you once again, and keep those Wishlists coming!

Gary, Alex, Adam, Sean, Mark & Barry

PS - we'll be leaving the demo up for a while to give people that missed it a chance to play. We'll give you a heads up before it comes down, most likely in November.

Developer Demo!



What better way to start the week and round out Next Fest then watching Team Lead Gary Burchell play through the SENTRY demo!

SENTRY Demo Livestream!



Join Gary Burchell, Team Lead on SENTRY while they play the Next Fest demo!

Demo Out Now!





Hi everyone,

We're due to take part in the upcoming Next Fest, but we thought we'd release the demo a few days early!

Current plans are to have it available till the end of Next Fest so make sure to jump into the action ASAP :)

This is just a snippet of the main game, so it's not got final balancing, polish etc. plus in the Early Access release you'll get extra stuff like the dynamic campaign, upgrades, loads more enemies/weapons/abilities/deployables and co-op. But you'll get all that when you check out our launch version - right now you get to shoot a bunch of aliens and vent them into space!

We'd love to hear your thoughts on the demo, whether those be bugs, feedback or whatever. Best place to contact us is either the Steam forums or Discord


Dev Transmission (September 2023)



Hi everyone, this monthly update is a bit later than usual because we’ve been exceptionally busy getting our Next Fest demo ready!

That also means this is a slightly different post compared to previous Dev Transmissions because we’ve spent the month exclusively polishing and bug-fixing all of the content that’s in the demo.

So rather than having things like new enemies, levels or weapons there were hundreds of little changes that have improved the core gameplay. That ranges from reworking the HUD to ensure everything is prominent and easy to read, through to removing small friction points in the controls – and everything in between.

We did this by running private test sessions with handfuls of people each weekend. We’d send out a build on Friday, which would be tested over the weekend. We’d watch the videos of these tests and prioritise what we were going to fix, working toward a new Friday build that would be sent to another wave of testers.

We’d like to extend our thanks to our community for dedicating their time to help us make the game better – and we can’t wait for you to all get your hands on it during Next Fest. Or maybe we’ll release it a bit sooner? Keep your eyes peeled, put it that way…

[h3]Realms Deep Trailer![/h3]
We participated in the recent Realms Deep event with our new Combat Gameplay Trailer. Check it out!

[previewyoutube][/previewyoutube]


We love hearing from you! If you want to reach out we’re active on all these platforms:


See you next time...