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Surviving the Abyss News

Surviving the Abyss - Update 1.0.5 - Patch Notes

[p]Hey everyone, just a small patch this time related to the recently announced Unity Engine vulnerability.

Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server.

Changelog:[/p]
  • [p]Update to patch Unity vulnerability.[/p]
  • [p]Stability improvements.[/p]
  • [p]Fix for crew members not loading in correct position in some circumstances.[/p]

Surviving the Abyss - Update 1.0.4 - Patch Notes

[p]Hey all,

Firstly we'd like to apologise for the longer than anticipated wait for the next update. It's taken us some time to put a team in place to continue work on the project.

This update has been concerned with fixing and improving UI, UX, balancing and performance following the 1.0 release.

We have another update in the works, which we'll give an ETA on soon.

Changelog:
[/p]
  • [p]Events:[/p][p]- Added new emergent events with varying outcomes and prerequisites: Blood in the Water, Unknown Signal, Worship Ritual.[/p][p]- Next events in event chains now fire before any new additional event threads are fired[/p][p][/p]
  • [p]UI:[/p][p]- Change the building cost prefab to now display "current resource amount / required resource amount" - Improved visibility of resource costs (appears when hovering a building in the building menu)[/p][p]- Updating wording, grammar on all notifications[/p][p]- Sonar beacon UI now animates and wobbles during placement[/p][p]- Various button highlights updated and button audio firing for some missing buttons + Tooltip positions for various buttons updated[/p][p]- Replaced various icons with clearer iconography and higher resolution[/p][p]- Fix broken padding onvarious panels[/p][p] [/p]
  • [p]Performance[/p][p]- Update various material render orders to get more batching[/p][p]- More aggressive terrain culling, increased terrain pixel error, simplify terrain generator for faster loading.[/p][p]- Swap out various horizontal layout groups for 1 single combined icon[/p][p]- Slightly increased starting food amounts for normal game mode[/p][p]- Slightly reduce wait time before first objective appears, reduction in wait time between all objectives[/p][p] [/p]
  • [p]Balancing[/p][p]- +5% extraction speed for building resources (improving recovery when player runs low on resource stockpiles)[/p][p]- Increase anomaly aggression in 'Drowning Depths' Scenario[/p][p]- Adjusting spawn rates of various items across all biomes[/p][p][/p]
  • [p]Visual:[/p][p]- Updated AoE Shaders to use normal resolution rendering path (previously set to low res)[/p][p]- Building alignment indicators now render on top of everything, height set to middle of tunnel height, correctly set length on diagonal connections[/p][p]- Reposition all docking points on to be at same position and symmetrical

    [/p]

Surviving the Abyss - Update 1.0.3 - Patch Notes

In this latest patch we've addressed some performance issues, a number of bugs, and a requested change to the camera.

Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server.


Changelog:
  • Fixing performance issue that can cause the game to stutter
  • Fauna traps left in darkness can now correctly be attacked
  • Fixing issue where genomes could be removed from fauna lab while running, resulting in an unusable fauna
  • Fixing save files previously affected by cloning lab issue
  • Don't rotate when sending camera to a position

Surviving the Abyss - Update 1.02 - Patch Notes

Hey all! In today's patch we've addressed a number of bugs reported last week from the 1.0 release.

Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server.


Changelog:
  • Fixing issue where loading a save that fails to load will overwrite the current games settings
  • Fixing an issue that can prevent events from triggering
  • Adding a more appropriate error message when trying to build an advanced fauna trap over a regular habitat
  • Fixing oil well refinery modules breaking when deleted
  • Improving performance in large bases
  • Fixing save files affected by oil refinery issue
  • Reworking how biomes unlock and adding a couple events to make it harder to skip going to the Dark Glows
  • various performance improvements, reducing memory allocations

Surviving the Abyss - Update 1.01 - Patch Notes

Hi everyone! In today's patch we've implemented several bug fixes including fixes to the Brig, changes to mining relay visibility and incorrect status tags appearing on unstaffed buildings.

Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server.


[h2]Changelog:[/h2]
  1. Fixing bug that occurs when crew die in the brig
  2. Update mining relays to have emissive (visible lights) in darkness, so they can be more easily located.
  3. Fix buildings displaying as "Overheating" when they are actually just unstaffed
  4. Performance improvements to oxygen network
  5. Multiple text updates and typo fixes