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Surviving the Abyss News

Update 0.1.6.1 Patch Notes

Hi everyone! In today's patch we've fixed several bugs that have been brought to our attention. This include fixes to Objectives and Anomaly.
As always please continue to submit bugs and feedback here & Discord.
[h3]Bug Fixes:[/h3]
  • Fixed Unlock UV mode objective.
  • Fix for Outpost objective not always completing.
  • Fix for the Anomaly attack not appearing.

[h3]Quality of Life:[/h3]
  • Fixed some tooltips getting stuck on in Tech Tree.
  • Changed colours on fauna captured notification.
  • Fixed spacing for building function text on the building selection menu.

Update 0.1.6.0

Today's Patch 0.1.6.0 is for the Wildlife Acquisition System.
This system has been updated to align the functionality of habitat-based buildings, including the Protein Harvester, Biomass Generator and Fauna Trap. These buildings will consume the habitat population, which must be counteracted with a Marine Stabiliser, and a new building - the Marine Restorator.
Buildings on critical habitats will operate at a significantly reduced rate, while depleted habitats will cease to operate entirely. To combat this, a Marine Restorator module can be attached to a Marine Stabiliser, restoring depleted habitats and boosting the replenishment rate nearby.

[h3]Feature:[/h3]
A new building has been implemented: The Marine Restorator.
  • This is an attachment module that connects to the tunnel entrance of a Marine Stabiliser, enabling the population of in-range habitats to be gradually replenished.
  • Marine Restorator is unlocked from the Tech Tree.
  • Marine Restorator UI lists habitats with attached buildings that are in range of the Marine Stabiliser.
  • Marine Restorator UI has a slider to represent the time for the relevant Habitats to be restored.
  • Restorators increase the required power of the stabiliser.

Marine Stabiliser has been updated.
  • Will prevent habitats in range from being depleted (will reach a critical level of 1).
  • Once the Habitat population reaches critical status their rate of extraction will be greatly reduced.

[h3]UI:[/h3]
Updated UI for the following buildings:
  • Biomass Generator.
  • Protein Harvester.
  • Fauna Trap.
  • Advanced Fauna Trap.
  • Bait Selected Panel.
  • Marine Stabiliser.

Performance:
  • Performance improvements for placement of buildings.


Update 0.1.5.3 Patch Notes

Hi everyone! In today's patch we've implemented several bug fixes including fixes to shift clicking buildings blocked by UI, Trench Extractor placement and crew relations tooltips.
Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server.
[h3]Bug Fixes:[/h3]
  • Fixes for Trench Extractor placement.
  • Fix for Crew Relations bar tooltips.
  • Shift click copy is now correctly blocked by UI elements.

[h3]Quality of Life:[/h3]
  • Clickable depleted Habitat alerts.

Update 0.1.5.2.1 Hotfix Patch Notes

Hi everyone! Today's hotfix is to prevent an issue that caused the main menu music to remain on when in game.
Patch 0.1.5.3 will be released later this week!

[h3]Bug Fixes:[/h3]
  • Fix for main menu audio staying on in game.

Update 0.1.5.2 Patch Notes

Hi everyone! In today's patch we've implemented a variety of quality of life improvements, performance enhancements, and resolved the issue with the trench extractor on load files.
Stay tuned for additional updates, and as always, please provide us with your feedback here or on our Discord server.
[h3]Bug Fixes:[/h3]
  • Fixed trench extractors on load.
  • Time Speed 3 Button highlight has been fixed.
  • Fix for placeholder text custom scenario in main menu.
  • Critical icons for unsafe and dangerous air quality now cycle through the correct list of buildings.

[h3]Performance:[/h3]
  • Render Performance updates.

[h3]Quality of Life:[/h3]
  • Camera starts facing north.
  • Resolution Settings dropdown style has been updated.
  • Added ToolTips to Oxygen Grid panels.