Resource Management - Developer Blog #6
Greetings Overseer!
And welcome back to the Surviving the Abyss development blogs. This week’s topic is Resource Management.
Resources can be found in abundance at the bottom of the ocean, collecting them requires mining infrastructure, and the means to locate them. The primary ways to acquire resources are through mining submarines and the use of specific extractor buildings.
There are three main resource categories in Surviving the Abyss:
Building Materials and Fuel resources are located throughout the map in varying densities. The starting biome has a good variety of resources to aid in the initial setup of the research facility; however, these resources will soon become scarce.
Finding Biomes that contain an abundance of a given resource, and establishing a base there, is crucial to the continued success of the mission.

[h2]Resource Deposits[/h2]
Resources are generally found within two types of deposits:
[h2]Mining Relays and Mining Subs[/h2]
You can gather resources from Small Deposits with the use of Mining Relays and Mining Submarines. Before you can assign a Mining Sub to gather a particular resource, you first need to build a Mining Relay in that area. Relays have a small Area of Effect, which will show the resources that are available to be collected in that location. Once the Relays have been placed, you can then assign the Mining Subs to begin extracting resources and delivering them to your stockpiles.

Small Deposits are finite and will run out of resources within days or weeks. They are extremely useful to get out of a tight situation and to bolster dwindling supplies of resources but require considerable attention from the overseer to ensure Mining Submarines always have resources available. Finding larger Resource Extraction Points is crucial for the long-term viability of the facility.
[h2]Resource Extraction Points[/h2]
Larger deposits of resources are referred to as ‘Resource Extraction Points’ The only way to collect resources from these larger deposits is through the construction of Extractors, directly on the resource deposit.

Extractor buildings vary in gathering rate, yield, and the amount and type of staff required and have a slower gathering rate in contrast to Mining Subs. Extractor buildings must be provided with crew, oxygen, and power to function. The small infrastructural investment in their operation means they are a relatively stable yet slow source of building and fuel materials.
[h2]Resource Production Chains[/h2]
Some resources are much rarer than others. Steel is needed to construct most buildings in Surviving the Abyss and there will be a limited amount of scrap steel deposits scattered across the map, and no Steel Extraction Points. Thus, the amount of Steel that you will be able to gather will be finite. Iron, however, can be discovered in large deposits in many biomes. This raw iron can be harvested and processed into Steel within an Alloy Furnace building.
Iron ➞ Steel is the first resource chain to be included in Surviving the Abyss, with more resources and more complex chains to be added during our Early-Access development.
Next time on Surviving the Abyss:
In the next developer blog, we’ll be discussing Environments & Biomes and how this influences the gameplay and visuals. See you next time!
Follow the Surviving Games accounts:
@Surviving_PDX Twitter
SurvivingPDX Facebook
@Surviving_PDX Instagram
Join Surviving the Abyss Discord:
https://discord.gg/invite/EB4X2MdbP9
And welcome back to the Surviving the Abyss development blogs. This week’s topic is Resource Management.
Resources can be found in abundance at the bottom of the ocean, collecting them requires mining infrastructure, and the means to locate them. The primary ways to acquire resources are through mining submarines and the use of specific extractor buildings.
There are three main resource categories in Surviving the Abyss:
- Building Materials - Resources needed for the construction of buildings: concrete, quartz, iron, steel, aluminium, and copper.
- Fuel - Resources needed to maintain power production including coal and oil.
- Food - Low quality food & high quality food, used to sustain the crew.
Building Materials and Fuel resources are located throughout the map in varying densities. The starting biome has a good variety of resources to aid in the initial setup of the research facility; however, these resources will soon become scarce.
Finding Biomes that contain an abundance of a given resource, and establishing a base there, is crucial to the continued success of the mission.

[h2]Resource Deposits[/h2]
Resources are generally found within two types of deposits:
- Small Deposits - Contain small amounts of a resource that is extracted through the use of mining relays and mining submarines. These deposits can be found in abundance, but they will rarely last long.
- Large Deposits (Extraction Points) - Contain much greater amounts of a given resource. These extraction points can be exploited through a variety of extractor types that are unlocked as the research facility expands.
[h2]Mining Relays and Mining Subs[/h2]
You can gather resources from Small Deposits with the use of Mining Relays and Mining Submarines. Before you can assign a Mining Sub to gather a particular resource, you first need to build a Mining Relay in that area. Relays have a small Area of Effect, which will show the resources that are available to be collected in that location. Once the Relays have been placed, you can then assign the Mining Subs to begin extracting resources and delivering them to your stockpiles.

Small Deposits are finite and will run out of resources within days or weeks. They are extremely useful to get out of a tight situation and to bolster dwindling supplies of resources but require considerable attention from the overseer to ensure Mining Submarines always have resources available. Finding larger Resource Extraction Points is crucial for the long-term viability of the facility.
[h2]Resource Extraction Points[/h2]
Larger deposits of resources are referred to as ‘Resource Extraction Points’ The only way to collect resources from these larger deposits is through the construction of Extractors, directly on the resource deposit.

Extractor buildings vary in gathering rate, yield, and the amount and type of staff required and have a slower gathering rate in contrast to Mining Subs. Extractor buildings must be provided with crew, oxygen, and power to function. The small infrastructural investment in their operation means they are a relatively stable yet slow source of building and fuel materials.
[h2]Resource Production Chains[/h2]
Some resources are much rarer than others. Steel is needed to construct most buildings in Surviving the Abyss and there will be a limited amount of scrap steel deposits scattered across the map, and no Steel Extraction Points. Thus, the amount of Steel that you will be able to gather will be finite. Iron, however, can be discovered in large deposits in many biomes. This raw iron can be harvested and processed into Steel within an Alloy Furnace building.
Iron ➞ Steel is the first resource chain to be included in Surviving the Abyss, with more resources and more complex chains to be added during our Early-Access development.
Next time on Surviving the Abyss:
In the next developer blog, we’ll be discussing Environments & Biomes and how this influences the gameplay and visuals. See you next time!
Follow the Surviving Games accounts:
@Surviving_PDX Twitter
SurvivingPDX Facebook
@Surviving_PDX Instagram
Join Surviving the Abyss Discord:
https://discord.gg/invite/EB4X2MdbP9