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Surviving the Abyss News

Update 0.1.4.13 Patch Notes

Hi everyone! In this patch we've added the ability to shift + left click on buildings to begin placement of a new version of that building. Along with that we have updated the Main Menu/Pause Menu style and fixed an issue with Mining Submarine assignment.
We're hard at work on a slightly larger update, and we'll give more info on this soon!

[h3]Feature:[/h3]
  • Shift Click on a building to begin placement of that type of building.
  • Updated Main Menu styling.

[h3]Bug Fixes:[/h3]
  • Fix for Mining Submarines Save/Load issue.
  • Submarine Command and Dock building selection hover say they add submarine slots.

Update 0.1.4.12 Patch Notes

Hi everyone! We've spent this Patch covering a range of bug fixes, as well as this we have added the ability to lock/unlock crew slots using right click, and added the ability to destroy stockpiles.
As always please continue to submit bugs and feedback here & Discord.
[h3]Quality of Life:[/h3]
  • Added right click to lock/unlock crew slots.
  • Added ability to delete stockpiles. Starting stockpile is removed and central hub now acts as the starting stockpile.
  • Fauna Capture Rate and Power Efficiency Research Module Attachments can no longer be attacked by the Threat.
  • Updated the Submarine crew assignment screen to be the same as the building crew assignment.

[h3]Bug Fixes:[/h3]
  • Prevent overlapping of modules when one is deleted.
  • Can now snap modules to destroyed lab.
  • Trench Snap Points only highlight if the Trench has been discovered.
  • Newly constructed submarines will now move to docks, mining subs idling due to full stockpiles can now be reassigned.
  • Fix for a bug that could prevent mining submarines being deleted.
  • Unpausing time using spacebar will now set the game to the previous time speed.
  • Prevent objectives from firing more than once in rare circumstances.
  • Build Outpost near POI tasks now complete correctly if the Outpost was already built.
  • Tutorial button highlights in tutorial mode.

Update 0.1.4.11 Patch Notes

Hi everyone! We've covered a wide range of Bug Fixes, Features, Balancing and Quality of Life changes for this Patch.
Please continue to submit bugs and feedback here & Discord.

[h3]Balancing[/h3]
  • Increased trench spawn distance from Central Hub.
  • Increased starting high quality food from 70->80.
  • Increased max clone lifespan from 68->74.


[h3]Feature[/h3]
  • Added Player icon to exploration map.
  • Hovering map icon snaps to that expedition in the list.
  • Added buttons on building menu to cycle through buildings of the same type.


[h3]Bug Fixes[/h3]
  • Shadow Popping Fixes.
  • Submarine Factory UI Fixes.
  • Subs no longer skim along sea bed.
  • Attachment Building Refund the correct amount.


[h3]Quality of Life[/h3]
  • Added depleted material to anomalous habitat.
  • UI for stopping placing additional trenches.


[h3]Misc[/h3]
  • Exploration Crew Assignment Fixes.
  • Added additional info to the crew lens.
  • Main Menu Style Updated.
  • Updated plant LODs.

Update 0.1.4.10.3

Hi everyone! Today's hotfix is to our Auto-Save on some machines after some users reported that their Auto-Saves were not saving correctly.
Patch 0.1.4.11 will be released later this week!

[h3]Bug Fix:[/h3]
  • Fixed issue where Auto-Save was not working for some users.

Update 0.1.4.10.2 Hotfix Patch Notes

Hi everyone! Today's hotfix is a change to prevent an issue that was found with Powerlines and Tunnels which caused issues with Save Load and building construction. As this issue was caused by holding shift to force right angle Tunnels and Powerlines, we have decided to remove this feature temporarily.

Patch 0.1.4.11 will be released next week!

[h3]Bug Fix:[/h3]
  • Removed right angle tunnels and powerlines, preventing powerlines from breaking and causing knock on effects with save/load.