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Update 62 - Initial Infected Tweaks, Tritium Flamethrower, Galoshes

Nanotrasen has cracked down on the zombie virus; all jobs that were previously ineligible for antagonist roles are now not able to be an initial infected. Janitor galoshes are now available in round, tritium can be liquified for flamethrowers, and the CMO has a handheld crew monitor once more.

Patch Notes


[h2]Additions[/h2]

- Added Large Wooden floors.
- Added handheld crew monitor back just for CMO.
- Admins can now disable the bwoink sound if they don't want to scare players.
- Added lilies which are mutated from poppies and are used to create spaceman's trumpets.
- Added spaceman's trumpets which come from mutated lilies and can be ground up into Polypyrylium Oligomers which are just slightly better bic.
- New pirate start sound!
- The guidebook now contains a page for the Radioisotope Thermoelectric Generator (RTG).
- Added Conducting Gloves to the uplink, they make shocks much worse rather than stop them.
- A new UI theme, "Ashen", is now available to select in the options menu.
- Liquid Tritium can now be used as a chem in flamethrowers.
- Moths can now eat plushies with a distinctive sound!

[h2]Tweaks[/h2]

- Changed emergency welder's fuel count from 25 -> 50
- Sorting of departments and jobs has been made consistent in various menus.
- Galoshes now make you slower.
- Galoshes are added to the Janidrobe.
- Changed the syndicate assault borg to have a red flashlight.
- Radio jammers now use 3 times less power.
- Increased Xenomorph and Dragon blood level to 650u.
- Updated names of several drink jugs to differentiate them from chem-specific variants.
- Death Acidifer Price 2->4
- Nettles are now weaker than their deathnettle counterparts
- Took the AdminPDA from the backpack and gave it it's own slot on aghosts! Also aghosts can smoke/wear masks now!
- Changed uplink catalog - add syndicate hud to nukeops uplink/
- Standardized the contents of Dept. Heads dressers and lockers.
- Dept. Heads are now guaranteed to have their respective winter coats in their dressers.
- Standardized amount of huds in vendors and added new diagnostics eyepatch hud.
- Happy Honk boxes can now hold normal sized items.
- Deathnettles no longer penetrate hardsuit armor.
- Rotten food is now less lethal to eat, and has a high chance to induce vomiting.
- Explosive Technology changed to tier 2 arsenal and the cost has increased to 10 000.
- Resprited Nettles & Death Nettles.
- The mindshield outline now flashes!
- Ore Crabs will now take structural damage.
- vending machine UI improved.
- Gave guidebooks to the 4 learner roles
- Nymphs can now open doors and chirp.
- Removed the ability for command or any antag-safe role to be initial infected in zombie mode

[h2]Fixes[/h2]

- The Fire Extinguishers safety can now only be toggled when in range.
- Fixed a typo when forcefeeding someone.
- Fixed a bug where the centcom official/any job that is not supposed to have a preference option appeared anyway.
- Fixed reagent slime ghost role description.
- Fix some items that become bigger after turning in trash.
- Fixed incorrect job-specific Uplink items being given on occasion.
- Crops are now harvested with decimal amounts of nutriment, vitamin, etc..
- EVA helmets are now quick-equippable again.
- Drink jugs can no longer be used by chemistry in place of a beaker.
- now cryo pod health analyzer updates automatically!
- Shoving other people is now more consistent.
- Fixed selection behavior for player lists such as the ban panel or ahelp window.
- Fixed timezone issues with the admin notes window.
- Fix actions sometimes disappearing.
- Drinks in the Solar's Best Hot Drinks menu now show their contents.

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