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  3. (Nov 12 - 19) Update - Atlas Station, Chain Explosions, General Qol and Fixes

(Nov 12 - 19) Update - Atlas Station, Chain Explosions, General Qol and Fixes

A new station joins the game, named Atlas Station. It is a low-pop map that features closely connected departments. Pet carriers allow you to pick up your favorite companions (including people) and quickly transfer them to a new location. As well as a bunch of other tweaks and fixes not included in the video.

Patch Notes


[h2]Additions[/h2]

- Goats now grow wool which moths can eat.
- Atlas Station is back for lowpop rounds!
- Cybersun has begun naming their operations to make them easier to remember.
- Added another mining song by Derflerp, Voyage Neverending.
- Artifacts now have a chance to spit out both medicinal and poisonous foam.
- Added the disposal signal router which is controlled by signals instead of tags.
- cloth can be crafted from cotton (made from cotton bols)
- Animal carriers can now be found in the maintenance or bought in cargo. They are useful for carrying someone heavy in your arms.
- Now chefs can make a cake cat. You will need: 1 Cake plain, 1 raisin snack, 1 animal heart, 5u cognizine, 15u milk, 15 second in microwave. And new sweet ghost role CAK is created!
- The round end summary screen now lists the syndies in custody. (Cuffed on the shuttle)

[h2]Tweaks[/h2]

- The Ripley APLU is now Tier 1 Industrial
- Zombified mice and other small animals no longer spread zombification
- Tweak biome generation on planets to make floors more varied and add stalagmites to caves.
- Shuttle Call Time reduced to 3 minutes from 10 minutes for NukeOps gamerule
- Reduced IED's damage from 90 -> 45
- Dragging actions to the action bar now shows an empty slot where they can be added.
- Made it so you can unbuckle players from Vehicles IF they are in incapacitated (crit or dead).
- Kettle's exterior airlocks are now far less likely to end up bolted, but must be configured manually now.
- Removed the ability to link IEDs to a remote signal.
- Added 5 minute initial timer to gateway + bump new portal generation from 45 minutes to 75 minutes.
- The action bar is now positioned along the top of the screen
- The action bar now dynamically expands to the amount of actions present.
- Explosions now damage items in containers like backpacks or equipped items.
- Expedition timer bumped from 7 minutes to 11 minutes.
- Make space ambient music more likely to play by reducing the required space range.

[h2]Fixes[/h2]

- Fixed explosions deleting body parts and organs inside people.
- Moths can no longer eat welding masks.
- Fixed artifact crafting requiring separate stacks and wasting.
- Fixed action bar overlapping vote box in separated HUD.
- Clicking actions in the HUD no longer triggers them multiple times.
- You can no longer unbuckle yourself while you are incapacitated.
- Fixed an issue where clicking an action would interrupt hovering, making it awkward to click multiple times.
- Fixed actions sometimes gaining phantom cooldown
- Fixed clang sound not playing when traversing through the disposal system.
- Science built cyborgs can now emote
- Fixed thrown entities physics being set to sleep if the throw was stopped by colliding with something
- Fixed flammable object collisions being processed twice. This may affect how fires spread.
- Fixed candle in-hand sprites not updating when the candle is extinguished.
- Fixed the action bar not displaying the correct hotkeys for actions.
- Muting the station news notification on your PDA now works again.

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