Update notes for Patch 4
New Features
- Generator room lights now turn on like the original Myst did when you enter the generator room. CA-CHUNK, CA-CHUNK, CA-CHUNK! (if you're an OG Myst fan, you could probably "hear" that)
- Due to popular demand, we’ve added a motion-controller-locked movement orientation option for VR gameplay. There is now a selector in the main menu for how you’d like to lock your movement orientation as such, instead of a single checkbox for whether or not you’d like camera-locked movement. Note that we have temporary localization in for this new menu setting right now and will be working with our localization partners to make more official adjustments.
- There are now bats that fly through the Selenitic tunnel when you turn the lights on for the first time. Spooky!
Fixes
- Fix for Channelwood spiral staircase tree having its bark look separated from the middle of the tree when on Low effects settings in 2D, or Low or Medium effects settings in VR.
- Fix for in-game photos sometimes looking oddly cropped if you take an in-game screenshot while engaged with a puzzle or the library bookshelf.
- Fix for the Stoneship beacon light on the top of the lighthouse not being visible while the player is under the umbrella.
- Fix for the half page in Stoneship being completely black when held at particular angles (it should be a bit brighter now in those circumstances).
- Fix for the half-pages being torn on the same side regardless of which side (front or back) you’re looking at. We had a good laugh about that one.
- (SPOILER) Fix for the fireplace code reminder videos not playing when in Classic Videos mode.
There are still plenty of issues we are hoping to fix within the next few weeks, some of the hot-button ones being:
- A couple of achievements are still not firing off for some users (Speedy & Bob achievements).
- Setting SteamVR HMD to run at any refresh rate above 90Hz causes the menu to sometimes disappear in game. The workaround for this for now is to set your SteamVR HMD to 90Hz or lower refresh rate. If you are still encountering the issue, please ensure your graphics drivers are up to date, delete your GameUserSettings.ini file in C:\Users\[username]\AppData\Local\Myst\Saved\Config, and attempt to validate game files to see if that helps.
- Atrus’ note to Catherine sometimes won’t appear translated for users whose Windows systems are set to a language other than English.
- (SPOILER) Some Macs with Intel GPUs will crash when linking to D’ni.
- For the folks playing in a true-free-roam environment in VR (literally walking around in a physical space), we have some hopeful fixes coming soon for the screen randomly appearing to turn black when you walk in tight collision arenas.
- Some DirectX 12 crash issues (see notes below on this).
Some more features we’re looking to add soon:
- Subtitle size changing ability for 2D mode.
- Localization for Russian & Polish languages. We already have our localization partner working on this.
- Subtitles for Classic Videos. This is going to take some time as this will require some time to write up the timing + words in the format Unreal Engine prefers, and put that text through another localization pass for every language we support.
Extra Notes/Support
Thank you to everyone who has reported issues with crashes on startup after enabling certain menu options, flickering graphics, or even crashing on the first attempt to start the game. In most cases, ensuring:
- Your machine fits out minimum spec,
- Your graphics drivers are up to date, and
- Verifying game file integrity should fix the issue for most.
About 95% of the support tickets we've seen come in related to crashing or flickering of graphics are caused by out-of-date graphics drivers, with users reporting the issues they see are resolved after updating their drivers. Please ensure your graphics drivers are up to date and it may resolve the issue(s) you are seeing almost immediately.
With that said, there are some legitimate engine issues on specific hardware in DirectX 12 that we are looking into resolving. Also, if you’ve enabled some graphics settings that caused Myst to poop out launching every time after then, you can delete your user settings here: C:\Users\[username]\AppData\Local\Myst\Saved\Config, and please let us know which setting it was that caused the issue (as well as information about your machine). As a workaround for these issues for now, you can use our new launch option for starting the game in dx11 mode, and that should get you in the game ASAP.
If anyone encounters any crashes or other issues, please email [email protected] with the following information:
- Dxdiag (if on Windows) or screenshot of “About this Mac” page (if on Mac) of your machine,
- The contents of your C:\Users\[username]\AppData\Local\Myst\Saved directory, zipped up, or if on Mac, the contents of your /Users/username/Library/Application Support/Epic/Myst/Saved directory, and
- Details of the bug, with any repro steps if possible.
For folks who monitor our Steam page for patch update information but own Myst on other platforms, and are still waiting on a patch for Myst to come to Gamepass/Xbox One/Xbox Series/Windows Store, please note that all updates we push on those platforms have to go through a certification process on Microsoft’s end that can take a week or longer. We are submitting a patch today and we hope for it to be approved sometime next week. Unfortunately this process is completely out of our control so we can only hope for it to get through the queue ASAP and be approved at the end of it all.
Thanks, everyone, for your support. Note that I will be on vacation for the next couple of weeks, and our support/community person is back “in the office” now (yay!) so he will be the main one to respond to any support inquiries & community postings while I’m away, although I may take a peek every now and then because I can’t help myself. Have a great weekend, everyone!
- Hannah @ Cyan