1. Geometry Arena
  2. News
  3. v0.1.23 version update - Balance adjustment again, roles strengthened.

v0.1.23 version update - Balance adjustment again, roles strengthened.

I'm sorry that my English is not good. Here is machine translation.

[h3]Overview[/h3]
The longest text balance update since the game was born, I can't believe that this update was completed overnight!
Adjust the numerical balance of character, enemy and difficulty. Gunner skills have been greatly improved. Due to the endless mode revision, the checkpoint time becomes a parameter to be paid attention to, and it is not recommended to increase the difficulty too fast.

[h3]Gameplay[/h3]
[character] Soldier: Bullet damage x 150% → x 180%. (may continue to strengthen in the future)
[character] Sniper: movement speed x150% → x200%.
[character] Magician: bullet speed x 50% → x 30%.
[character] double Shooter: Bullet damage x 50% → x 100%, bullet range x 80% → x 60%. (may continue to adjust later)
[character] generalist: shooting speed x 70% → x 100%.
[role] shotgun: Bullet range x 36% → x 45%. (the characteristics are not distinct, continue to observe)
[character] gunner skill enhancement: after killing the enemy, the bullet gains additional damage gain (cumulative multiplication), and increases the volume expansion multiple, and wins the throne. (continue to observe and may change later)
[enemy] hollow block movement speed x210% → x270%, HP x100% → x50%, body size x50% → 200%.
[enemy] solid box movement speed x120% → x150%.
[enemy] single ring movement speed: x80% → x180%, body size: x100% → x150%, HP: x100% → x50%.
[enemy] triangle boss Pyramid: the attack mode is changed from launching three pyramids at a time to launching one pyramid at a time. The shooting speed is x66% → x270%.
[enemy] eight circles of round boss: shooting speed x1200% → x1500%
[enemy] round super boss four layer sandwich doughnut: movement speed x72% → x90%.
[enemy] square boss aircraft carrier block: movement speed x120% → x150%.
[enemy] basic HP of all enemies: 10 → 12.
[enemy] all Boss enemies' HP increased by 20%.
[battlefield props] the tracking missile props have increased in duration and decreased in missile launches per second (more specific instructions will be provided in the props guide in the future).
[endless mode] each difficulty step of endless mode: level time + 12% → + 18%.
[endless mode] the new mechanism of endless mode: every 20 layers passed, the number of boss + 1 (hint: the number of pieces dropped by boss is ten times that of ordinary enemies, which means the difficulty is increased and more pieces are dropped at the same time).
[difficulty level] generally improves the level time of each high difficulty level. For example, Max: gate time x45% → x60%.
[difficulty options] fierce attack: level time x 50% → x 25%, star gain x 110% → x 130%.
[difficulty options] extreme survival: Star gain x140% → x160%.
[difficulty options] simple mode: Star gain x45% → X50%, enemy HP X70% → X80%, enemy movement speed x70% → x80%.
[shards] elite enemy shards drop rate: x120% → x100%.
[upgrade] quality of thorns: Legend → epic. The effect does not change.

[h3]Interface[/h3]
It provides a scrolling function for updating the log. You can scroll up and down the text through the mouse wheel or click and drag.
Icons are installed for difficulty options.

[h3]Special effects[/h3]
When the player's character dies, add cool animation of death combo effect (test version).

[h3]Known problems[/h3]
When the number of bullets or enemies on the same screen reaches hundreds, frame dropping will still occur, which is being gradually optimized.
Due to the physical and logical rework of the bullet, it will penetrate the wall and the enemy when the bullet speed is too high.
In some cases, the soldier's shield may be penetrated by the enemy (increasing the frequency of physical detection can't be solved. I'm really trying to find a way to repair it!)

[h3]Notice[/h3]
These days will update leaderboard related functions! ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
The animation, UI display and sound effect of battlefield props are in urgent production.
The damage figure display effect will be optimized.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. Use multithreading to optimize all parts of the game. (expected to take 4-8 weeks)
More special effects legends upgrade.
The UI prompt information will be completed. Will improve the settlement interface (tips for proficiency upgrade, etc.).